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	<title>Comments on: What Made Those Old, 2D Platformers so Great?</title>
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	<link>http://www.significant-bits.com/what-made-those-old-2d-platformers-so-great</link>
	<description>On videogame design and such.</description>
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		<title>By: Recursos sobre diseño de videojuegos &#171; Daniel Parente Blog</title>
		<link>http://www.significant-bits.com/what-made-those-old-2d-platformers-so-great/comment-page-2#comment-4448</link>
		<dc:creator>Recursos sobre diseño de videojuegos &#171; Daniel Parente Blog</dc:creator>
		<pubDate>Thu, 17 Nov 2011 17:11:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1260#comment-4448</guid>
		<description>[...] What Made Those Old 2D Platformers So Great? (Significant Bits) [...]</description>
		<content:encoded><![CDATA[<p>[...] What Made Those Old 2D Platformers So Great? (Significant Bits) [...]</p>
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		<title>By: Albion</title>
		<link>http://www.significant-bits.com/what-made-those-old-2d-platformers-so-great/comment-page-2#comment-4301</link>
		<dc:creator>Albion</dc:creator>
		<pubDate>Wed, 14 Sep 2011 01:28:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1260#comment-4301</guid>
		<description>Nice and useful information. I am about to join your site. Thnx. continue the nice work</description>
		<content:encoded><![CDATA[<p>Nice and useful information. I am about to join your site. Thnx. continue the nice work</p>
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		<title>By: Weissi-Zadeh</title>
		<link>http://www.significant-bits.com/what-made-those-old-2d-platformers-so-great/comment-page-1#comment-3563</link>
		<dc:creator>Weissi-Zadeh</dc:creator>
		<pubDate>Sun, 23 Jan 2011 11:28:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1260#comment-3563</guid>
		<description>Thank you for sharing your toughts - excellent article.

@Rembrandt - that&#039;s quite a lame comment really. to compare turrican with mario is like comparing chicken Jalfrezi with strawberries imo.</description>
		<content:encoded><![CDATA[<p>Thank you for sharing your toughts &#8211; excellent article.</p>
<p>@Rembrandt &#8211; that&#8217;s quite a lame comment really. to compare turrican with mario is like comparing chicken Jalfrezi with strawberries imo.</p>
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		<title>By: Games &#8211; why are some more enjoyable then others? &#171; DailyDigital</title>
		<link>http://www.significant-bits.com/what-made-those-old-2d-platformers-so-great/comment-page-2#comment-1316</link>
		<dc:creator>Games &#8211; why are some more enjoyable then others? &#171; DailyDigital</dc:creator>
		<pubDate>Tue, 09 Feb 2010 19:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1260#comment-1316</guid>
		<description>[...] Link [...]</description>
		<content:encoded><![CDATA[<p>[...] Link [...]</p>
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		<title>By: Blog stats. &#171; Significant Bits</title>
		<link>http://www.significant-bits.com/what-made-those-old-2d-platformers-so-great/comment-page-2#comment-359</link>
		<dc:creator>Blog stats. &#171; Significant Bits</dc:creator>
		<pubDate>Sun, 09 Aug 2009 17:37:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1260#comment-359</guid>
		<description>[...] What made those old, 2D platformers so great? (21, 048) [...]</description>
		<content:encoded><![CDATA[<p>[...] What made those old, 2D platformers so great? (21, 048) [...]</p>
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		<title>By: Super.licio.us &#124; Superlevel</title>
		<link>http://www.significant-bits.com/what-made-those-old-2d-platformers-so-great/comment-page-2#comment-196</link>
		<dc:creator>Super.licio.us &#124; Superlevel</dc:creator>
		<pubDate>Sun, 14 Jun 2009 23:00:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1260#comment-196</guid>
		<description>[...] What made those old, 2D platformers so great? games design retro [...]</description>
		<content:encoded><![CDATA[<p>[...] What made those old, 2D platformers so great? games design retro [...]</p>
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		<title>By: The uncanny valley of videogames. &#171; Significant Bits</title>
		<link>http://www.significant-bits.com/what-made-those-old-2d-platformers-so-great/comment-page-2#comment-185</link>
		<dc:creator>The uncanny valley of videogames. &#171; Significant Bits</dc:creator>
		<pubDate>Mon, 08 Jun 2009 23:21:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1260#comment-185</guid>
		<description>[...] recently praised the use of states and derided their absence, but it&#8217;s not a one-way [...]</description>
		<content:encoded><![CDATA[<p>[...] recently praised the use of states and derided their absence, but it&#8217;s not a one-way [...]</p>
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		<title>By: Fábio Caparica &#187; del.icio.us entre 26.05.2009 e 04.06.2009</title>
		<link>http://www.significant-bits.com/what-made-those-old-2d-platformers-so-great/comment-page-1#comment-177</link>
		<dc:creator>Fábio Caparica &#187; del.icio.us entre 26.05.2009 e 04.06.2009</dc:creator>
		<pubDate>Fri, 05 Jun 2009 04:46:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1260#comment-177</guid>
		<description>[...] What made those old, 2D platformers so great? &#171; Significant BitsA little while ago I dug into Scary Girl for not being a very fun game. This brought up some discussion about what actually makes a good 2D platformer, so I decided to expand on the topic. Below is a list of what I see as three common aspects of many classic platforming titles. These point are not the only things that made those games great, but they&#8217;re a shared base that appears again and again. [...]</description>
		<content:encoded><![CDATA[<p>[...] What made those old, 2D platformers so great? &laquo; Significant BitsA little while ago I dug into Scary Girl for not being a very fun game. This brought up some discussion about what actually makes a good 2D platformer, so I decided to expand on the topic. Below is a list of what I see as three common aspects of many classic platforming titles. These point are not the only things that made those games great, but they&rsquo;re a shared base that appears again and again. [...]</p>
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		<title>By: Monday Reading Links for 2009-06-01 &#124; MarkSimon.de</title>
		<link>http://www.significant-bits.com/what-made-those-old-2d-platformers-so-great/comment-page-1#comment-171</link>
		<dc:creator>Monday Reading Links for 2009-06-01 &#124; MarkSimon.de</dc:creator>
		<pubDate>Mon, 01 Jun 2009 13:02:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1260#comment-171</guid>
		<description>[...] What made those old Jump&#8217;n&#039;Run games so good? Game mechanics [Link] [...]</description>
		<content:encoded><![CDATA[<p>[...] What made those old Jump&#8217;n&#8217;Run games so good? Game mechanics [Link] [...]</p>
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		<title>By: What made those old, 2D platformers so great?</title>
		<link>http://www.significant-bits.com/what-made-those-old-2d-platformers-so-great/comment-page-1#comment-167</link>
		<dc:creator>What made those old, 2D platformers so great?</dc:creator>
		<pubDate>Sat, 30 May 2009 19:03:07 +0000</pubDate>
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		<description>[...] What made those old, 2D platformers so great? [...]</description>
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