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	<title>Comments on: The Uncanny Valley of Videogames</title>
	<atom:link href="http://www.significant-bits.com/the-uncanny-valley-of-videogames/feed" rel="self" type="application/rss+xml" />
	<link>http://www.significant-bits.com/the-uncanny-valley-of-videogames</link>
	<description>On videogame design and such.</description>
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		<title>By: The Management</title>
		<link>http://www.significant-bits.com/the-uncanny-valley-of-videogames/comment-page-1#comment-4162</link>
		<dc:creator>The Management</dc:creator>
		<pubDate>Tue, 28 Jun 2011 01:39:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1348#comment-4162</guid>
		<description>Wind Waker wasn&#039;t used as an example of the uncanny valley, FF XIII was, and that game had some serious problems with its somewhat life-like characters.</description>
		<content:encoded><![CDATA[<p>Wind Waker wasn&#8217;t used as an example of the uncanny valley, FF XIII was, and that game had some serious problems with its somewhat life-like characters.</p>
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		<title>By: Paul</title>
		<link>http://www.significant-bits.com/the-uncanny-valley-of-videogames/comment-page-1#comment-4161</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Tue, 28 Jun 2011 01:28:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1348#comment-4161</guid>
		<description>Wrong. The uncanny valley deals with the perception of robots or computer animations which try to emulate real human beings. It&#039;s got little to do with some character instantly starting to run at full speed.

This is especially important when trying to animate facial expressions or gestures. Again: Only if the subject claims to be a real human but falls short in terms of realism. Link of &quot;Wind Waker&quot; does not look real by any means. One can clearly identify him as a caricature. Emulations of humans that fail to look real appear to us like diseased or ill individuals and our subconsciousness tells us to avoid them.</description>
		<content:encoded><![CDATA[<p>Wrong. The uncanny valley deals with the perception of robots or computer animations which try to emulate real human beings. It&#8217;s got little to do with some character instantly starting to run at full speed.</p>
<p>This is especially important when trying to animate facial expressions or gestures. Again: Only if the subject claims to be a real human but falls short in terms of realism. Link of &#8220;Wind Waker&#8221; does not look real by any means. One can clearly identify him as a caricature. Emulations of humans that fail to look real appear to us like diseased or ill individuals and our subconsciousness tells us to avoid them.</p>
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		<title>By: Hayden Robertson</title>
		<link>http://www.significant-bits.com/the-uncanny-valley-of-videogames/comment-page-1#comment-2030</link>
		<dc:creator>Hayden Robertson</dc:creator>
		<pubDate>Wed, 21 Jul 2010 05:29:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1348#comment-2030</guid>
		<description>the latest version of Grand Theft Auto have more detail on its graphics, nicely done.&quot;`*</description>
		<content:encoded><![CDATA[<p>the latest version of Grand Theft Auto have more detail on its graphics, nicely done.&#8221;`*</p>
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		<title>By: William Moore</title>
		<link>http://www.significant-bits.com/the-uncanny-valley-of-videogames/comment-page-1#comment-1793</link>
		<dc:creator>William Moore</dc:creator>
		<pubDate>Wed, 30 Jun 2010 07:53:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1348#comment-1793</guid>
		<description>Grand Theft Auto is so damn addicting game. I play 8 hours a day of GTA.:-*</description>
		<content:encoded><![CDATA[<p>Grand Theft Auto is so damn addicting game. I play 8 hours a day of GTA.:-*</p>
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		<title>By: The Management</title>
		<link>http://www.significant-bits.com/the-uncanny-valley-of-videogames/comment-page-1#comment-277</link>
		<dc:creator>The Management</dc:creator>
		<pubDate>Sun, 19 Jul 2009 18:35:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1348#comment-277</guid>
		<description>Well, suspension of disbelief refers to accepting fantastic or unrealistic elements of a setting/story as whole. What I tried to focus on in the above post were realistic-looking entities whose behaviour is driven by simple state-based mechanics, which in turn can bring on the sensation caused by the uncanny valley.</description>
		<content:encoded><![CDATA[<p>Well, suspension of disbelief refers to accepting fantastic or unrealistic elements of a setting/story as whole. What I tried to focus on in the above post were realistic-looking entities whose behaviour is driven by simple state-based mechanics, which in turn can bring on the sensation caused by the uncanny valley.</p>
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		<title>By: Chris</title>
		<link>http://www.significant-bits.com/the-uncanny-valley-of-videogames/comment-page-1#comment-276</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sun, 19 Jul 2009 11:21:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1348#comment-276</guid>
		<description>It&#039;s not the uncanny valley effect, it&#039;s a failure to create an environment that gives the player &#039;willing suspension of disbelief&#039;.

Neogaf had a thread a few days about it.
http://www.neogaf.com/forum/showthread.php?t=367998</description>
		<content:encoded><![CDATA[<p>It&#8217;s not the uncanny valley effect, it&#8217;s a failure to create an environment that gives the player &#8216;willing suspension of disbelief&#8217;.</p>
<p>Neogaf had a thread a few days about it.<br />
<a href="http://www.neogaf.com/forum/showthread.php?t=367998" rel="nofollow">http://www.neogaf.com/forum/showthread.php?t=367998</a></p>
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		<title>By: randomrocket &#187; Random RoundUp - 2009/24</title>
		<link>http://www.significant-bits.com/the-uncanny-valley-of-videogames/comment-page-1#comment-188</link>
		<dc:creator>randomrocket &#187; Random RoundUp - 2009/24</dc:creator>
		<pubDate>Tue, 09 Jun 2009 22:33:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1348#comment-188</guid>
		<description>[...] Artikel: The Uncanny Valley of Videogames [...]</description>
		<content:encoded><![CDATA[<p>[...] Artikel: The Uncanny Valley of Videogames [...]</p>
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		<title>By: John T</title>
		<link>http://www.significant-bits.com/the-uncanny-valley-of-videogames/comment-page-1#comment-186</link>
		<dc:creator>John T</dc:creator>
		<pubDate>Tue, 09 Jun 2009 18:06:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1348#comment-186</guid>
		<description>Very interesting read. And its about time someone stopped fawning over FFXIII and its kin, and nailed them on some pretty obvious flaws.</description>
		<content:encoded><![CDATA[<p>Very interesting read. And its about time someone stopped fawning over FFXIII and its kin, and nailed them on some pretty obvious flaws.</p>
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