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	<title>Comments on: The greatest collectible of all time.</title>
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	<link>http://www.significant-bits.com/the-greatest-collectible-of-all-time</link>
	<description>On videogame design and such.</description>
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		<title>By: The cattle prod. &#171; Significant Bits</title>
		<link>http://www.significant-bits.com/the-greatest-collectible-of-all-time/comment-page-1#comment-1139</link>
		<dc:creator>The cattle prod. &#171; Significant Bits</dc:creator>
		<pubDate>Fri, 25 Dec 2009 22:00:03 +0000</pubDate>
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		<description>[...] there are plenty of ways to encourage the player to physically make progress in a game (collectibles, for instance), but forcing him to do so is a bit different. One approach is to simply take the [...]</description>
		<content:encoded><![CDATA[<p>[...] there are plenty of ways to encourage the player to physically make progress in a game (collectibles, for instance), but forcing him to do so is a bit different. One approach is to simply take the [...]</p>
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		<title>By: Scott</title>
		<link>http://www.significant-bits.com/the-greatest-collectible-of-all-time/comment-page-1#comment-254</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Tue, 07 Jul 2009 14:20:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=252#comment-254</guid>
		<description>It always amazed me in RPGs that people would be trying to SELL me important things that my character needed while I was busy trying to save their bacon. 

Hey, I&#039;m here to save your town!  I could really use some health potions, because the demons are coming any minute now.  What?  No, I don&#039;t have any gold...</description>
		<content:encoded><![CDATA[<p>It always amazed me in RPGs that people would be trying to SELL me important things that my character needed while I was busy trying to save their bacon. </p>
<p>Hey, I&#8217;m here to save your town!  I could really use some health potions, because the demons are coming any minute now.  What?  No, I don&#8217;t have any gold&#8230;</p>
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		<title>By: Dan</title>
		<link>http://www.significant-bits.com/the-greatest-collectible-of-all-time/comment-page-1#comment-251</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Mon, 06 Jul 2009 15:53:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=252#comment-251</guid>
		<description>Interesting, I never thought about Sonic&#039;s rings serving so many different purposes.</description>
		<content:encoded><![CDATA[<p>Interesting, I never thought about Sonic&#8217;s rings serving so many different purposes.</p>
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		<title>By: What made those old, 2D platformers so great? &#171; Significant Bits</title>
		<link>http://www.significant-bits.com/the-greatest-collectible-of-all-time/comment-page-1#comment-95</link>
		<dc:creator>What made those old, 2D platformers so great? &#171; Significant Bits</dc:creator>
		<pubDate>Thu, 14 May 2009 16:29:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=252#comment-95</guid>
		<description>[...] also helps with creating setups for how the player will enter and leave a specific area. A path of collectibles could lead to an isolated spot that contains a useful powerup. Getting there would require a series [...]</description>
		<content:encoded><![CDATA[<p>[...] also helps with creating setups for how the player will enter and leave a specific area. A path of collectibles could lead to an isolated spot that contains a useful powerup. Getting there would require a series [...]</p>
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