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	<title>Comments on: The Greatest Collectible of All Time</title>
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	<link>http://www.significant-bits.com/the-greatest-collectible-of-all-time</link>
	<description>On videogame design and such.</description>
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		<title>By: Jason</title>
		<link>http://www.significant-bits.com/the-greatest-collectible-of-all-time/comment-page-1#comment-4141</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Mon, 13 Jun 2011 02:12:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=252#comment-4141</guid>
		<description>I have to agree with you, the 16 bit Sonic The Hedgehog games are one of my personal favorites as well. It seems like games back then where so simple compared to today&#039;s games but they where a great deal of fun!</description>
		<content:encoded><![CDATA[<p>I have to agree with you, the 16 bit Sonic The Hedgehog games are one of my personal favorites as well. It seems like games back then where so simple compared to today&#8217;s games but they where a great deal of fun!</p>
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		<title>By: The Cattle Prod: Using Getting Players Moving &#124; The Game Prodigy - The Source for Game Design</title>
		<link>http://www.significant-bits.com/the-greatest-collectible-of-all-time/comment-page-1#comment-3910</link>
		<dc:creator>The Cattle Prod: Using Getting Players Moving &#124; The Game Prodigy - The Source for Game Design</dc:creator>
		<pubDate>Fri, 18 Feb 2011 06:59:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=252#comment-3910</guid>
		<description>[...] there are plenty of ways to encourage the player to physically make progress in a game (collectibles, for instance), but forcing him to do so is a bit different. One approach is to simply take the [...]</description>
		<content:encoded><![CDATA[<p>[...] there are plenty of ways to encourage the player to physically make progress in a game (collectibles, for instance), but forcing him to do so is a bit different. One approach is to simply take the [...]</p>
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		<title>By: The cattle prod. &#171; Significant Bits</title>
		<link>http://www.significant-bits.com/the-greatest-collectible-of-all-time/comment-page-1#comment-1139</link>
		<dc:creator>The cattle prod. &#171; Significant Bits</dc:creator>
		<pubDate>Fri, 25 Dec 2009 22:00:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=252#comment-1139</guid>
		<description>[...] there are plenty of ways to encourage the player to physically make progress in a game (collectibles, for instance), but forcing him to do so is a bit different. One approach is to simply take the [...]</description>
		<content:encoded><![CDATA[<p>[...] there are plenty of ways to encourage the player to physically make progress in a game (collectibles, for instance), but forcing him to do so is a bit different. One approach is to simply take the [...]</p>
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		<title>By: Scott</title>
		<link>http://www.significant-bits.com/the-greatest-collectible-of-all-time/comment-page-1#comment-254</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Tue, 07 Jul 2009 14:20:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=252#comment-254</guid>
		<description>It always amazed me in RPGs that people would be trying to SELL me important things that my character needed while I was busy trying to save their bacon. 

Hey, I&#039;m here to save your town!  I could really use some health potions, because the demons are coming any minute now.  What?  No, I don&#039;t have any gold...</description>
		<content:encoded><![CDATA[<p>It always amazed me in RPGs that people would be trying to SELL me important things that my character needed while I was busy trying to save their bacon. </p>
<p>Hey, I&#8217;m here to save your town!  I could really use some health potions, because the demons are coming any minute now.  What?  No, I don&#8217;t have any gold&#8230;</p>
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		<title>By: Dan</title>
		<link>http://www.significant-bits.com/the-greatest-collectible-of-all-time/comment-page-1#comment-251</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Mon, 06 Jul 2009 15:53:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=252#comment-251</guid>
		<description>Interesting, I never thought about Sonic&#039;s rings serving so many different purposes.</description>
		<content:encoded><![CDATA[<p>Interesting, I never thought about Sonic&#8217;s rings serving so many different purposes.</p>
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		<title>By: What made those old, 2D platformers so great? &#171; Significant Bits</title>
		<link>http://www.significant-bits.com/the-greatest-collectible-of-all-time/comment-page-1#comment-95</link>
		<dc:creator>What made those old, 2D platformers so great? &#171; Significant Bits</dc:creator>
		<pubDate>Thu, 14 May 2009 16:29:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=252#comment-95</guid>
		<description>[...] also helps with creating setups for how the player will enter and leave a specific area. A path of collectibles could lead to an isolated spot that contains a useful powerup. Getting there would require a series [...]</description>
		<content:encoded><![CDATA[<p>[...] also helps with creating setups for how the player will enter and leave a specific area. A path of collectibles could lead to an isolated spot that contains a useful powerup. Getting there would require a series [...]</p>
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