
When it comes to in-game assets, Zeno Clash takes the opposite approach of what you’d expect from a small studio. The game is absolutely packed with art resources, and very few of them are re-used. It’s all pretty stylish, too.
In various interviews, its creators mentioned The Dark Crystal and the works of Hieronymus Bosch and John Blanche as inspirations, and it’s easy to see why. The Dark Crystal was packed with wondrous locations and anthropomorphic characters, Hieronymus Bosch was famous for his fantastically twisted paintings, and Johan Blanche had that Heavy Metal edge. The end result is a style that reminds me of various late-80s Belgian comic books I used to read as a kid; the palette is varied and colourful, but the world appears dangerous and cobbled together.
It all makes for some pretty pictures.
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Hi, my name’s Radek Koncewicz, and I work as a videogame design consultant. I'm also the creative lead of
#1 by Ampathy on October 5, 2009 - 2:02 am
Minus the blog spam, Zeno Clash is one of the few games I could not stop playing, I had a great time playing though it, and can’t wait for #2.
This comment was originally posted on Reddit
#2 by Don_Andy on October 5, 2009 - 5:13 am
Yeah I could also not stop playing until the game suddenly stopped. Before the game was even released I decided not to give the company (as indie as it may be) any more money if they pull one of these bullshit cliffhangers on me. They did.
This comment was originally posted on Reddit
#3 by Dan on October 5, 2009 - 11:14 am
Cool gallery. Zeno Clash definitely has a unique look.