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	<title>Comments on: The Alamo Standoff</title>
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	<description>On videogame design and such.</description>
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		<title>By: Alan Wake Bits &#171; Significant Bits</title>
		<link>http://www.significant-bits.com/the-alamo-standoff/comment-page-1#comment-4278</link>
		<dc:creator>Alan Wake Bits &#171; Significant Bits</dc:creator>
		<pubDate>Thu, 08 Sep 2011 01:14:26 +0000</pubDate>
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		<description>[...] through forests littered with bear traps, driving segments, battles featuring friendly companions, Alamo standoffs, and numerous other scenarios help keep the gameplay [...]</description>
		<content:encoded><![CDATA[<p>[...] through forests littered with bear traps, driving segments, battles featuring friendly companions, Alamo standoffs, and numerous other scenarios help keep the gameplay [...]</p>
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		<title>By: Wheel of Time Bits &#171; Significant Bits</title>
		<link>http://www.significant-bits.com/the-alamo-standoff/comment-page-1#comment-3982</link>
		<dc:creator>Wheel of Time Bits &#171; Significant Bits</dc:creator>
		<pubDate>Wed, 16 Mar 2011 23:02:25 +0000</pubDate>
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		<description>[...] the powerups don&#8217;t seem to respawn (requiring a lot more exploration than in a typical Alamo standoff), the gameplay is similar to current-day multiplayer modes such as Gears of War 2&#8242;s Horde. A [...]</description>
		<content:encoded><![CDATA[<p>[...] the powerups don&#8217;t seem to respawn (requiring a lot more exploration than in a typical Alamo standoff), the gameplay is similar to current-day multiplayer modes such as Gears of War 2&#8242;s Horde. A [...]</p>
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		<title>By: The Cattle Prod: Using Getting Players Moving &#124; The Game Prodigy - The Source for Game Design</title>
		<link>http://www.significant-bits.com/the-alamo-standoff/comment-page-1#comment-3909</link>
		<dc:creator>The Cattle Prod: Using Getting Players Moving &#124; The Game Prodigy - The Source for Game Design</dc:creator>
		<pubDate>Fri, 18 Feb 2011 06:57:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1015#comment-3909</guid>
		<description>[...] previously talked about the Alamo standoff, a technique in which the player’s physical progress is halted, so I figured I’d take a quick [...]</description>
		<content:encoded><![CDATA[<p>[...] previously talked about the Alamo standoff, a technique in which the player’s physical progress is halted, so I figured I’d take a quick [...]</p>
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		<title>By: The cattle prod. &#171; Significant Bits</title>
		<link>http://www.significant-bits.com/the-alamo-standoff/comment-page-1#comment-85</link>
		<dc:creator>The cattle prod. &#171; Significant Bits</dc:creator>
		<pubDate>Tue, 28 Apr 2009 07:05:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1015#comment-85</guid>
		<description>[...] previously talked about the Alamo standoff, a technique in which the player&#8217;s physical progress is halted, so I figured I&#8217;d take a [...]</description>
		<content:encoded><![CDATA[<p>[...] previously talked about the Alamo standoff, a technique in which the player&#8217;s physical progress is halted, so I figured I&#8217;d take a [...]</p>
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