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	<title>Significant Bits &#187; Winnie</title>
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	<link>http://www.significant-bits.com</link>
	<description>On videogame design and such.</description>
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		<title>The personality of movement.</title>
		<link>http://www.significant-bits.com/the-personality-of-movement</link>
		<comments>http://www.significant-bits.com/the-personality-of-movement#comments</comments>
		<pubDate>Wed, 25 Feb 2009 18:48:28 +0000</pubDate>
		<dc:creator>The Management</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[Arc the Lad]]></category>
		<category><![CDATA[blur]]></category>
		<category><![CDATA[Eeyore]]></category>
		<category><![CDATA[Heffalump]]></category>
		<category><![CDATA[movement]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[personality]]></category>
		<category><![CDATA[Piglet]]></category>
		<category><![CDATA[poco]]></category>
		<category><![CDATA[Pooh]]></category>
		<category><![CDATA[Rabbit]]></category>
		<category><![CDATA[Roo]]></category>
		<category><![CDATA[run]]></category>
		<category><![CDATA[Sly Cooper]]></category>
		<category><![CDATA[sonic the hedgehog]]></category>
		<category><![CDATA[swirl]]></category>
		<category><![CDATA[Tigger]]></category>
		<category><![CDATA[Winnie]]></category>
		<category><![CDATA[Winnie-the-Pooh]]></category>

		<guid isPermaLink="false">http://www.significant-bits.com/?p=480</guid>
		<description><![CDATA[A while ago while I was on vacation I spent a lazy Saturday morning channel-surfing. One of the things that came on was Disney&#8217;s Pooh&#8217;s Heffalump Movie, and something about it immediately stuck with me: the iconic movement of its characters. Pooh clumsily waddled, Piglet frantically scurried, Roo playfully hopped, Eeyore paced at a glacial [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_483" class="wp-caption alignright" style="width: 310px"><a href="http://www.significant-bits.com/wp-content/uploads/2009/02/arcthelad-run.jpg"><img class="size-full wp-image-483" title="arcthelad-run" src="http://www.significant-bits.com/wp-content/uploads/2009/02/arcthelad-run.jpg" alt="arcthelad run The personality of movement." width="300" height="225" /></a><p class="wp-caption-text">Arc the Lad&#39;s Poco is a clumsy, rotund fellow who must hold onto his hat while running.</p></div>
<p>A while ago while I was on vacation I spent a lazy Saturday morning channel-surfing. One of the things that came on was Disney&#8217;s <a href="http://en.wikipedia.org/wiki/Pooh's_Heffalump_Movie">Pooh&#8217;s Heffalump Movie</a>, and something about it immediately stuck with me: the iconic movement of its characters. Pooh clumsily waddled, Piglet frantically scurried, Roo playfully hopped, Eeyore paced at a glacial speed, Tigger carelessly bounced on his tail and Rabbit had a cocksure stride.</p>
<p>Without explicitly stating anything about the characters, these traits imbued them with an instant and very powerful sense of personality. It&#8217;s something videogames have been known to do as well, but not that frequently.</p>
<div id="attachment_485" class="wp-caption alignleft" style="width: 310px"><a href="http://www.significant-bits.com/wp-content/uploads/2009/02/sonic-the-hedgehog-2_0071.gif"><img class="size-full wp-image-485" title="sonic-the-hedgehog-2_0071" src="http://www.significant-bits.com/wp-content/uploads/2009/02/sonic-the-hedgehog-2_0071.gif" alt="sonic the hedgehog 2 0071 The personality of movement." width="300" height="210" /></a><p class="wp-caption-text">As Sonic picks up speed, his legs turn into the signature swirling blur.</p></div>
<p>Of course any character trait can be memorable and evocative as body language is a pretty universal thing. Generic <a href="http://anthonyowens.wordpress.com/2007/10/17/100-character-quirks-you-can-steal-from-me/">personality quirks</a>, though, tend to be tricky. It&#8217;s very easy for quirks to become caricatures, especially if they represent some sort of a cliche, e.g., the gruff loner who always crosses his arms. They also cover a large field with plenty of subtleties that are not always feasible to implement. Then there&#8217;s the issue of plugging them in: do they happen automatically, or are they random, or only initiated by the player?</p>
<p>There&#8217;s validity to all these approaches, but movement is unique because it&#8217;s pretty much a guarantee. Your characters will move, so why not use that? It worked wonders for Sly Cooper and his <a href="http://www.youtube.com/watch?v=hi2lMEXTLXk">fast and soft gait</a>, and for Altair with his <a href="http://www.youtube.com/watch?v=02CuhLrvWMo">weighty, coiled-spring like movements</a>. And hey, sometimes even cliches are preferable to no personality at all&#8230;</p>
<p><strong>Supplemental: </strong></p>
<p>A new post on Gamasutra has popped up that deals with body language a bit more in-depth, so I figured I&#8217;d <a href="http://www.gamasutra.com/view/feature/4054/the_necessity_of_interactive_.php">add a link to it</a>.</p>
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