Posts Tagged trade
Design Roundup #7
Posted by The Management in design on July 14, 2011

- Mass Effect Interface Fail – Krystian Majewski’s thorough drubbing of Mass Effect’s user interface (Part 1, Part 2, and Part 3). A must-read for anyone interested in making games.
- Virtual Economic Theory: How MMOs Really Work – A look at the evolution of game-economies in MMORPGs and the pro’s and con’s of various trade systems.
- Guiding The Player’s Eye – An overview of subtle cues in Half-Life 2 (and its episodes) that serve to grab the player’s attention without subverting user-control.




