Posts Tagged thief
Design Roundup #3
Posted by The Management in design on March 11, 2010

- Robbing Gods – An interesting article on The Escapist about the thematic aspects of Thief: The Dark Project and how they fit into the title’s atmosphere and gameplay.
- Bungie Publications – Various papers on Bungie’s development of the Halo series. Lots of interesting info outside of game design per se, but also some good AI breakdowns.
- Movement Mechanics in “The Legend of Zelda” – A fairy detailed article on Link’s moveset in the original game and its sequel, and another example of why Nintendo’s games often just “feel” so good.
Fun With YouTube
Posted by The Management in miscellaneous on May 20, 2009
Recently I’ve been browsing YouTube for some examples of JRPG combat mechanics. This little search led me to a low-level, initial equipment playthrough of Final Fantasy IV (Advance). It was a pretty interesting watch, and it reminded me of just how much varied content exists on the site. Sure, you have your usual gameplay footage, corporate trailers and fan reviews, but there’s a lot more beyond that.





