Posts Tagged moveset

What Made Those Old, 2D Platformers So Great?


A little while ago I dug into Scary Girl for not being a very fun game. This brought up some discussion about what actually makes a good 2D platformer, so I decided to expand on the topic. Below is a list of what I see as three common aspects of many classic platforming titles. These point are not the only things that made those games great, but they’re a shared base that appears again and again.

Read the rest of this entry »

, , , , , , , , , , ,