Posts Tagged MMORPG
The Secret World Bits
Posted by The Management in games on December 29, 2012

Summary
Description: An MMORPG set in a current-day world, albeit with magic and secret organizations.
Conveniences: Very customizable UI.
Annoyances: Memory issues even on low settings with 4+ gigs of RAM; lack of clarity on how to actually perform certain actions via the cluttered interface.
Standouts: Great flavour text that accompanies all quests and setting descriptions.
Design Roundup #7
Posted by The Management in design on July 14, 2011

- Mass Effect Interface Fail – Krystian Majewski’s thorough drubbing of Mass Effect’s user interface (Part 1, Part 2, and Part 3). A must-read for anyone interested in making games.
- Virtual Economic Theory: How MMOs Really Work – A look at the evolution of game-economies in MMORPGs and the pro’s and con’s of various trade systems.
- Guiding The Player’s Eye – An overview of subtle cues in Half-Life 2 (and its episodes) that serve to grab the player’s attention without subverting user-control.





