Posts Tagged minigames
Frankie Goes to Hollywood Bits
Posted by The Management in games on June 1, 2009

“I have the license to Frankie Goes to Hollywood!”
How exactly do you respond to that? Well, apparently by making a surreal adventure game.
The bits:
- The game was created with a unique approach as it didn’t star the band’s members or have much to do with music. Instead, it was a somewhat psychedelic romp based off of the cover art for the band’s albums.
- FGTH’s protagonist is, quite literally, a shade of a man. Inspired by the band’s logo, the player takes on this persona and embarks on a quest to become a “real person.” Incidentally, this premise also served as a nice cover for the ZX Spectrum’s colour limitations.
- The game starts off with the player stumbling upon a murder, which — in a somewhat positive twist — actually gives the protagonist hope of becoming an interesting (i.e., real) individual. Being interesting is also the prerequisite for entering “The Pleasuredome,” the overall goal of the game.
- Much like Clue, solving the murder mystery involves gathering evidence and eliminating suspects. Making correct deductions increases one of the player’s main statistics: sex, war, love and religion. Each one of these is a reference to the band’s albums, and is used to indicate how interesting the shade has become.
- The four icons representing sex, war, love and religion are a pair of sperm, a missile, a heart and a cross. Each one is accompanied by a vertical bar on the right side of the screen.
- FGTH contains various surreal minigames — such as a game of Breakout where Ronald Reagan and Mikhail Gorbachev spit projectiles at each other — that can be played to increase the shade’s interest-level.
- The highest possible score in the game is 99%, accentuating the fact that no one’s ever really perfect.







