Posts Tagged editorial

Speaking of Fallout…

falloutgog Speaking of Fallout...

Good Old Games has posted a couple editorials dealing with the original two Fallout games. The articles include feedback from Tim Cain, Brian Fargo, Chris Taylor and various other Black Isle ex-pats. A lot of the information contained within has been made public in the past, but here are a few interesting tid-bits:

  • A lot of storyline elements were purposefully left vague so as to not contradict the wide variety of player actions.

    baldursgateii Speaking of Fallout...

    I was never a big fan of Baldur's Gate, but it is depressing to hear that the successful series never got a third entry due to a clerical error.

  • One of the amusing bugs that popped up involved a man-launching bazooka.
  • Tim Cain attributed Fallout’s distinct style to a variety of contradictory concepts — “Funny but dark, nostalgic but futuristic, optimistic but depressing.”
  • The companions/party members, included the beloved Dogmeat, were a last-minute addition.
  • Ron Perlman apparently hated Fallout 2′s ending.

Elsewhere, Edge has a two part interview with Chris Avellone, one of the lead men behind Fallout 2, Planescape: Torment and Icewind Dale. It’s an interesting read, especially the parts referencing Interplay’s downfall.

fatman Speaking of Fallout...

Gorky 17's story was a convoluted mess, but the game also had a shotgun-wielding fat man fused to a bathtub.

It’s actually all too believable that Baldur’s Gate 3 was cancelled due to some incompetent accounting that allowed the license to expire. This kind of shit seems to happen way more often than one would imagine.

And on a slightly unrelated note, I have to say that the GoG service has really grown on me. Relatively cheap prices, no DRM (the games don’t even “phone home,” so you can play them without an internet connection), PDF manuals, wallpapers, soundtracks, brand new strategy guides and support for mods. And there’s plenty of games choose from as well — Die by the Sword, Gorky 17, Lionheart and Disciples II might not have been perfect, but they all had their fair share of significant bits.

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Three Small Definitions

It’s not entirely surprising that the syntactical quality of writing in videogames is hit-and-miss. After all, not every studio can afford an army of English-grads, and many projects are enormous undertakings where something can easily slip through the cracks (especially when localization is involved).

Writing about games, though, should be different. Videogame journalists are primarily writers that are the sole authors of singular pieces relatively small in scope, and they also have an editorial staff backing them up.

Well, one would hope.

isis Three Small Definitions

I kind of do...

I’m not too intrigued by the idea of consumer reviews vs. artistic critiques — I think both are relevant, although it’s very hard combining them  – but neither approach should be exempt from, to put it quite simply, the proper use of words. Matthew has been known to point out an example or two of this, and I’ve decided to do something similar. Below are three definitions of some frequently misused words in the land of videogame writing.

1). Ironically

This is a tricky one, but, as a general rule of thumb, simple coincidences are not necessarily ironic.

Ironically, a.

  1. Poignantly contrary to what was, or might have been, expected or intended.

In short, “ironically” is not a synonym for “incidentally” or “conversely.”

As a side note, before Matthew Sturges did all the funny-book stuff, he taught me a bit about definitions and grammar. He also wrote a somewhat famous article about Alanis Morissette’s song “Ironic.” It’s a good read, although whoever archived it seems to have mangled it up a bit.

2). Irreverent

Irreverent does not mean wacky, original or interesting.

Irreverent, a.

  1. Lacking or exhibiting a lack of reverence; disrespectful.
  2. Critical of what is generally accepted or respected; satirical.

Irreverence is basically an antonym of reverence. This means that the act of being irreverent must fly in the face of something that’s revered. Also, it helps to explicitly state the subject of said irreverence — simply saying that a game is irreverent is an extremely vague description.

3). Comprised (of)

“Comprised of” is an incorrect usage and a misunderstanding of the word. Yes, I know it sounds right, but it isn’t.

Comprise, v.

  1. To consist of; be composed of.
  2. To include; contain.

Comprised (complete with the redundant “of”) is often used to tick off a bullet-point list of a title’s defining qualities. Instead, “consists of” or “is composed of” should be used, i.e., fifty states comprise the United States of America, and the United States of America is composed of fifty states.

It might be a lost battle, though, as “comprised of” is fairly prevalent in all sorts of writing and is well on its way to becoming the next flammable.

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