Posts Tagged David Sirlin
Design Roundup #1
Posted by The Management in design on August 28, 2009

Whenever I sit down to write an article about some aspect of game design, I always do a bit of research first. Often I run into works that already cover the topic, usually more extensively than I would have, so I scrap it. That doesn’t make these existing pieces any less valid, though, so I’ve decided to periodically highlight them.
Also, there’s a lot of information out there that isn’t specifically aimed at videogame design: neuroscience, prose, psychology, etc. Articles that discuss these topics can still be quite useful for a designer, so I’ll try to include them as well.
- An Easy Way to Increase Creativity – The concept of creativity is somewhat ethereal, but this Scientific American article goes over some concrete techniques for “thinking outside the box.”
- Yomi Layer 3: Knowing the Mind of the Opponent – David Sirlin’s excellent piece on predicting and conditioning one’s foe in competitive gaming.
- Intelligent Brawling – Tom Smith’s Gamasutra post on the more subtle mechanics of 3D brawlers and how they influenced the production of Nihilistic’s/THQ’s Conan.
Super Street Fighter II Turbo: HD Remix Tips
Posted by The Management in miscellaneous on March 6, 2009
Although I haven’t written much about fighting games, I’m a big fan of the genre. In fact, I’ve spent more time playing Street Fighter II (Special Championship Edition, to be exact) than any other video game. And, at least back in the day, I was pretty damn good at it.
The only “tournament” I ever entered was a small event at a local Blockbuster celebrating SFII coming to the Genesis. I won, and it only made me more obsessed about the game.
When HD Remix came out, I was a bit rusty and I had to put up with the Xbox 360′s horrible d-pad, but I quickly got the “Playing To Win” achievement for winning 100 ranked matches. My experience with the online competition was a bit surprising, though, as, generally speaking, it wasn’t that good. I’m not claiming to be the greatest SSFIIT: HD Remix player either — in all my matches, there were a couple of people I played that were genuinely better than me — but overall it was a little easier getting that achievement than I expected.
So, in the spirit of good competition, here are a couple of tips for the intermediate players out there:




