Posts Tagged classic

What made those old, 2D platformers so great?

yoshisisland1 What made those old, 2D platformers so great?

A little while ago I dug into Scary Girl for not being a very fun game. This brought up some discussion about what actually makes a good 2D platformer, so I decided to expand on the topic. Below is a list of what I see as three common aspects of many classic platforming titles. These point are not the only things that made those games great, but they’re a shared base that appears again and again.

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