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	<title>Significant Bits &#187; bathos</title>
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	<link>http://www.significant-bits.com</link>
	<description>On videogame design and such.</description>
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		<title>Melodrama.</title>
		<link>http://www.significant-bits.com/melodrama</link>
		<comments>http://www.significant-bits.com/melodrama#comments</comments>
		<pubDate>Thu, 12 Feb 2009 03:55:03 +0000</pubDate>
		<dc:creator>The Management</dc:creator>
				<category><![CDATA[writing]]></category>
		<category><![CDATA[bathos]]></category>
		<category><![CDATA[characters]]></category>
		<category><![CDATA[drama]]></category>
		<category><![CDATA[FF]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[melodrama]]></category>
		<category><![CDATA[pathos]]></category>
		<category><![CDATA[plot]]></category>
		<category><![CDATA[stories]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[videogame]]></category>
		<category><![CDATA[XIII]]></category>

		<guid isPermaLink="false">http://www.significant-bits.com/?p=190</guid>
		<description><![CDATA[The term melodrama comes from the world of theatre. More specifically, it stems from plays that used music in unison with the on-stage action, i.e., a series of quick bow slices to the violin would accompany the entrance of the evil, mustache-twirling landlord. Melodramas were widely laughed at by the critics, yet lapped up by [...]]]></description>
			<content:encoded><![CDATA[<p>The term <a href="http://novaonline.nv.cc.va.us/eli/spd130et/melodrama.htm#char">melodrama</a> comes from the world of theatre. More specifically, it stems from plays that used music in unison with the on-stage action, i.e., a series of quick bow slices to the violin would accompany the entrance of the evil, mustache-twirling landlord. Melodramas were widely laughed at by the critics, yet lapped up by the common folk.</p>
<div id="attachment_194" class="wp-caption alignleft" style="width: 310px"><a href="http://www.significant-bits.com/wp-content/uploads/2009/02/melodrama.gif"><img class="size-full wp-image-194" title="melodrama" src="http://www.significant-bits.com/wp-content/uploads/2009/02/melodrama.gif" alt="melodrama Melodrama." width="300" height="216" /></a><p class="wp-caption-text">The quintessential image of a melodrama.</p></div>
<p>Today, most forms of entertainment media are melodramas, and the &#8220;common folk&#8221; are the mainstream audience. Even when aiming for the so-called lowest common denominator, though, melodramas <em>don&#8217;t have to be bad</em>.</p>
<p>There are a lot of negative connotations that accompany the term: black and white characters, formulaic stories, sensational confrontations, implausible coincidences and a rigid commitment to happy endings. Still, these can easily become positives by embodying:  unambiguous characters, clear plotlines, emotional climaxes, exciting twists and satisfying finales.</p>
<p>This is the difference between pathos and bathos.</p>
<div style="float: left; width: 90%; border: 1px dotted #cccccc; background-color: #f9f9f9; margin: 7px 10px 0px 10px; padding: 10px; font-size: 90%; color: #8d8b8b;"><strong>Pathos</strong>, <em>n.</em><strong></p>
<ol>
<li> An element in experience or in artistic representation evoking sympathy, pity, compassion or sorrow.</li>
</ol>
<p></strong></div>
<p><br style="clear: both;" /></p>
<div style="float: left; width: 90%; border: 1px dotted #cccccc; background-color: #f9f9f9; margin: 7px 10px 0px 10px; padding: 10px; font-size: 90%; color: #8d8b8b;"><strong>Bathos</strong>, <em>n.</em><strong></p>
<ol>
<li> An insincere or overdone pathos that fails to evoke sympathy, pity, compassion or sorrow.</li>
</ol>
<p></strong></div>
<p><br style="clear: both;" /></p>
<p>Unfortunately, stories in videogames tend to fall into the latter category. It might simply be an after-effect of their heritage &#8212; after all, games are still largely perceived as toys, and everyone (including most publishers and developers) seems to have a hard time accepting the fact that <a href="http://www.theaveragegamer.com/averagegamers/">the average gamer can legally purchase alcohol</a>. Of course I also understand that it&#8217;s safer to accommodate the youth while banking on the loyalty of older, nostalgic fans, but the same writing principles should apply regardless of the target age-group.</p>
<div id="attachment_193" class="wp-caption alignright" style="width: 310px"><a href="http://www.significant-bits.com/wp-content/uploads/2009/02/ffcap11.jpg"><img class="size-full wp-image-193" title="ffcap11" src="http://www.significant-bits.com/wp-content/uploads/2009/02/ffcap11.jpg" alt="ffcap11 Melodrama." width="300" height="169" /></a><p class="wp-caption-text">I wouldn&#39;t be surprised if this character turns out to be a fun but gruff rebel with a heart of gold. As leader of the resistance, he&#39;ll probably be punching out tanks with a bunch of other teenagers as they attempt to save the world.</p></div>
<p><a href="http://www.eyesonff.com/">Final Fantasy</a> is a good (or bad, depending on your outlook) example of this. The 8-bit/16-bit games were great for grade-schoolers, and while the later ones swung their focus to teenagers, they were pretty trite and not nearly as sophisticated as one might think. Someone on <a href="http://games.slashdot.org/">Slashdot: Games</a> once responded to a post about Square-Enix&#8217;s titles saying (and I&#8217;m paraphrasing here): &#8220;They&#8217;re to deepness what Goths are to people with severe clinical depression: showy, self-infatuated shells that take on the trappings instead of the content.&#8221; Regrettably, that&#8217;s a very accurate description.</p>
<p>So how do we avoid this? If we have to stick to melodrama, how do we fill it with pathos, not bathos?</p>
<p>It&#8217;s quite simple, really: respect the setting, the story and the characters.</p>
<p>That&#8217;s it.</p>
<p>You don&#8217;t have to be Shakespeare, you just have to examine your own work and ask: &#8220;Is this good, or is it&#8230;laughable?&#8221; Everyone has their own subjective preferences, but this alone would eliminate a plethora of banal storytelling in videogames.</p>
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