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	<title>Significant Bits &#187; AI</title>
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	<description>On videogame design and such.</description>
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		<title>Design roundup #3.</title>
		<link>http://www.significant-bits.com/design-roundup-3</link>
		<comments>http://www.significant-bits.com/design-roundup-3#comments</comments>
		<pubDate>Fri, 12 Mar 2010 00:48:36 +0000</pubDate>
		<dc:creator>The Management</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Escapist]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Legend of Zelda]]></category>
		<category><![CDATA[mechanics]]></category>
		<category><![CDATA[moveset]]></category>
		<category><![CDATA[the dark project]]></category>
		<category><![CDATA[thief]]></category>

		<guid isPermaLink="false">http://www.significant-bits.com/?p=2288</guid>
		<description><![CDATA[Robbing Gods &#8211; An interesting article on The Escapist about the thematic aspects of Thief: The Dark Project and how they fit into the title&#8217;s atmosphere and gameplay. Bungie Publications &#8211; Various papers on Bungie&#8217;s development of the Halo series. Lots of interesting info outside of game design per se, but also some good AI [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-1592" title="articlesheader" src="http://www.significant-bits.com/wp-content/uploads/2009/08/articlesheader.jpg" alt="articlesheader Design roundup #3." width="631" height="100" /></p>
<ul>
<li><a href="http://www.escapistmagazine.com/articles/view/issues/issue_205/6150-Robbing-Gods">Robbing Gods</a> &#8211; An interesting article on The Escapist about the thematic aspects of Thief: The Dark Project and how they fit into the title&#8217;s atmosphere and gameplay.</li>
<li><a href="http://www.bungie.net/inside/publications.aspx">Bungie Publications</a> &#8211; Various papers on Bungie&#8217;s development of the Halo series. Lots of interesting info outside of game design per se, but also some good AI breakdowns.</li>
<li><a href="http://troygilbert.com/2006/10/the-movement-and-attack-mechanics-of-the-legend-of-zelda/">Movement Mechanics in &#8220;The Legend of Zelda&#8221;</a> &#8211; A fairy detailed article on Link&#8217;s moveset in the original game and its sequel, and another example of why Nintendo&#8217;s games often just &#8220;feel&#8221; so good.</li>
</ul>
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