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	<title>Comments on: Suikoden II Bits</title>
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	<link>http://www.significant-bits.com/suikoden-ii-bits</link>
	<description>On videogame design and such.</description>
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		<title>By: The Management</title>
		<link>http://www.significant-bits.com/suikoden-ii-bits/comment-page-1#comment-2074</link>
		<dc:creator>The Management</dc:creator>
		<pubDate>Sun, 29 Aug 2010 06:17:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=652#comment-2074</guid>
		<description>I actually enjoyed Suikoden II much more than the original. The first game just felt more...washed out. Not as much variety and content, and a much shorter quest.</description>
		<content:encoded><![CDATA[<p>I actually enjoyed Suikoden II much more than the original. The first game just felt more&#8230;washed out. Not as much variety and content, and a much shorter quest.</p>
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		<title>By: Mike @ DFO Wiki</title>
		<link>http://www.significant-bits.com/suikoden-ii-bits/comment-page-1#comment-2073</link>
		<dc:creator>Mike @ DFO Wiki</dc:creator>
		<pubDate>Sun, 29 Aug 2010 06:08:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=652#comment-2073</guid>
		<description>How does Suikoden II compare to Suikoden I?

I remember enjoying Suikoden I and I&#039;m thinking about getting Suikoden II.</description>
		<content:encoded><![CDATA[<p>How does Suikoden II compare to Suikoden I?</p>
<p>I remember enjoying Suikoden I and I&#8217;m thinking about getting Suikoden II.</p>
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		<title>By: V</title>
		<link>http://www.significant-bits.com/suikoden-ii-bits/comment-page-1#comment-720</link>
		<dc:creator>V</dc:creator>
		<pubDate>Tue, 29 Sep 2009 05:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=652#comment-720</guid>
		<description>lawl, unicorn brigade.</description>
		<content:encoded><![CDATA[<p>lawl, unicorn brigade.</p>
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		<title>By: Obama jokes the GOP wants him to get lost (AP) — But As For Me</title>
		<link>http://www.significant-bits.com/suikoden-ii-bits/comment-page-1#comment-41</link>
		<dc:creator>Obama jokes the GOP wants him to get lost (AP) — But As For Me</dc:creator>
		<pubDate>Sat, 14 Mar 2009 19:28:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=652#comment-41</guid>
		<description>[...] Suikoden II bits. « Significant Bits [...]</description>
		<content:encoded><![CDATA[<p>[...] Suikoden II bits. « Significant Bits [...]</p>
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		<title>By: The Management</title>
		<link>http://www.significant-bits.com/suikoden-ii-bits/comment-page-1#comment-33</link>
		<dc:creator>The Management</dc:creator>
		<pubDate>Wed, 04 Mar 2009 23:41:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=652#comment-33</guid>
		<description>I agree, the copious amounts of evades and counters did help to make the battles feel dynamic. I think the frequency of these was skewed a bit towards the player&#039;s favour, but it wasn&#039;t too obvious. Also, with a rapid-fire pace and six characters in the party, it was a lot more forgivable when one of your guys had a misstep.

The battle system&#039;s two kinds of critical hits were great as well. The extra damage one would initiate a zoom-in (and obviously do a lot more damage), while the second type simply made the character gain an extra attack or two. This was particularly evident when fighting lower level enemies and made for quite a hectic and fun battlefield. Equipped with a double-beat rune, it was possible for a single character to take out all six opponents in a single round, which was always satisfying.

The unite attack with Jowy was great too as it&#039;d pretty much take out any group in the early going of the game, and helped to underline the friendship and duality of the two boys.</description>
		<content:encoded><![CDATA[<p>I agree, the copious amounts of evades and counters did help to make the battles feel dynamic. I think the frequency of these was skewed a bit towards the player&#8217;s favour, but it wasn&#8217;t too obvious. Also, with a rapid-fire pace and six characters in the party, it was a lot more forgivable when one of your guys had a misstep.</p>
<p>The battle system&#8217;s two kinds of critical hits were great as well. The extra damage one would initiate a zoom-in (and obviously do a lot more damage), while the second type simply made the character gain an extra attack or two. This was particularly evident when fighting lower level enemies and made for quite a hectic and fun battlefield. Equipped with a double-beat rune, it was possible for a single character to take out all six opponents in a single round, which was always satisfying.</p>
<p>The unite attack with Jowy was great too as it&#8217;d pretty much take out any group in the early going of the game, and helped to underline the friendship and duality of the two boys.</p>
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		<title>By: Matthew</title>
		<link>http://www.significant-bits.com/suikoden-ii-bits/comment-page-1#comment-32</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Wed, 04 Mar 2009 22:28:08 +0000</pubDate>
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		<description>The simultaneous character action system is a great unsung detail of this underrated classic. That, plus the fairly frequent indicence of evades and counters, created the feeling of being in an exciting skirmish even though the system was turn-based.

I thought the game&#039;s music was of a remarkable scope, range and quality, too.

I gave them all a try, but I could never get into any Suikoden game after the first two.</description>
		<content:encoded><![CDATA[<p>The simultaneous character action system is a great unsung detail of this underrated classic. That, plus the fairly frequent indicence of evades and counters, created the feeling of being in an exciting skirmish even though the system was turn-based.</p>
<p>I thought the game&#8217;s music was of a remarkable scope, range and quality, too.</p>
<p>I gave them all a try, but I could never get into any Suikoden game after the first two.</p>
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