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	<title>Comments on: Speaking of Fallout&#8230;</title>
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	<link>http://www.significant-bits.com/speaking-of-fallout</link>
	<description>On videogame design and such.</description>
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		<title>By: Damien</title>
		<link>http://www.significant-bits.com/speaking-of-fallout/comment-page-1#comment-4131</link>
		<dc:creator>Damien</dc:creator>
		<pubDate>Mon, 06 Jun 2011 02:21:14 +0000</pubDate>
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		<description>The setting is intriguing but some of the plotlines just don&#039;t make sense to me. I loved the graphics though. I also loved the bug that popped out together with the bazooka-launching dude!</description>
		<content:encoded><![CDATA[<p>The setting is intriguing but some of the plotlines just don&#8217;t make sense to me. I loved the graphics though. I also loved the bug that popped out together with the bazooka-launching dude!</p>
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		<title>By: Jsony</title>
		<link>http://www.significant-bits.com/speaking-of-fallout/comment-page-1#comment-147</link>
		<dc:creator>Jsony</dc:creator>
		<pubDate>Mon, 25 May 2009 14:26:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1222#comment-147</guid>
		<description>Lionheart wasn&#039;t a very good game, but it had a pretty interesting setting. Too bad that it was so action oriented and Baldur&#039;s Gate style engines were on their way out.</description>
		<content:encoded><![CDATA[<p>Lionheart wasn&#8217;t a very good game, but it had a pretty interesting setting. Too bad that it was so action oriented and Baldur&#8217;s Gate style engines were on their way out.</p>
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