Good Old Games has posted a couple editorials dealing with the original two Fallout games. The articles include feedback from Tim Cain, Brian Fargo, Chris Taylor and various other Black Isle ex-pats. A lot of the information contained within has been made public in the past, but here are a few interesting tid-bits:
- A lot of storyline elements were purposefully left vague so as to not contradict the wide variety of player actions.
- One of the amusing bugs that popped up involved a man-launching bazooka.
- Tim Cain attributed Fallout’s distinct style to a variety of contradictory concepts — “Funny but dark, nostalgic but futuristic, optimistic but depressing.”
- The companions/party members, included the beloved Dogmeat, were a last-minute addition.
- Ron Perlman apparently hated Fallout 2′s ending.
Elsewhere, Edge has a two part interview with Chris Avellone, one of the lead men behind Fallout 2, Planescape: Torment and Icewind Dale. It’s an interesting read, especially the parts referencing Interplay’s downfall.
It’s actually all too believable that Baldur’s Gate 3 was cancelled due to some incompetent accounting that allowed the license to expire. This kind of shit seems to happen way more often than one would imagine.
And on a slightly unrelated note, I have to say that the GoG service has really grown on me. Relatively cheap prices, no DRM (the games don’t even “phone home,” so you can play them without an internet connection), PDF manuals, wallpapers, soundtracks, brand new strategy guides and support for mods. And there’s plenty of games choose from as well — Die by the Sword, Gorky 17, Lionheart and Disciples II might not have been perfect, but they all had their fair share of significant bits.