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	<title>Comments on: So Why XNA?</title>
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	<link>http://www.significant-bits.com/so-why-xna</link>
	<description>On videogame design and such.</description>
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		<title>By: Jesús Bosch</title>
		<link>http://www.significant-bits.com/so-why-xna/comment-page-1#comment-330</link>
		<dc:creator>Jesús Bosch</dc:creator>
		<pubDate>Sat, 01 Aug 2009 08:32:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1397#comment-330</guid>
		<description>I absolutely agree with you. Good article.</description>
		<content:encoded><![CDATA[<p>I absolutely agree with you. Good article.</p>
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	<item>
		<title>By: otakucode</title>
		<link>http://www.significant-bits.com/so-why-xna/comment-page-1#comment-236</link>
		<dc:creator>otakucode</dc:creator>
		<pubDate>Wed, 24 Jun 2009 14:54:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1397#comment-236</guid>
		<description>I hope you are able to keep your game in the Indie Games Marketplace and still make a significant amount of money.  I hate to see talented developers or their products swallowed up by publishers.  Instead of the money the game earns going to support the creator and further development from their talented mind, almost all of the money from each purchase is fed into the extreme inefficiencies of the publishing company.  Executives who contribute very little to the value of the products offered by the company eat up almost all of it, leaving only scraps for the trapped developer, who no longer gets to pursue his own projects but is instead yolked by a manager whose primary goal in life is to make sure that anything the developer does, it looks like the managers idea.  Getting snapped up by a publisher might seem like a great opporunity, but the only person who benefits from it, especially in the long run, is the people suckling off of the inefficiencies of the publishing company.  I&#039;d much rather see a single developer turn out a popular game and make enough bank to live off of for a couple years at the very least, and anything significantly viral should set them up for life.  The chances that gamers will get better games in the future is vastly improved if the developer can support himself without being chained to a desk in a publishers office.</description>
		<content:encoded><![CDATA[<p>I hope you are able to keep your game in the Indie Games Marketplace and still make a significant amount of money.  I hate to see talented developers or their products swallowed up by publishers.  Instead of the money the game earns going to support the creator and further development from their talented mind, almost all of the money from each purchase is fed into the extreme inefficiencies of the publishing company.  Executives who contribute very little to the value of the products offered by the company eat up almost all of it, leaving only scraps for the trapped developer, who no longer gets to pursue his own projects but is instead yolked by a manager whose primary goal in life is to make sure that anything the developer does, it looks like the managers idea.  Getting snapped up by a publisher might seem like a great opporunity, but the only person who benefits from it, especially in the long run, is the people suckling off of the inefficiencies of the publishing company.  I&#8217;d much rather see a single developer turn out a popular game and make enough bank to live off of for a couple years at the very least, and anything significantly viral should set them up for life.  The chances that gamers will get better games in the future is vastly improved if the developer can support himself without being chained to a desk in a publishers office.</p>
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	<item>
		<title>By: How I got art for my game, part 1. &#171; Significant Bits</title>
		<link>http://www.significant-bits.com/so-why-xna/comment-page-1#comment-223</link>
		<dc:creator>How I got art for my game, part 1. &#171; Significant Bits</dc:creator>
		<pubDate>Tue, 23 Jun 2009 07:41:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1397#comment-223</guid>
		<description>[...] Previous Tribes of Mexica post. [...]</description>
		<content:encoded><![CDATA[<p>[...] Previous Tribes of Mexica post. [...]</p>
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	<item>
		<title>By: Steve</title>
		<link>http://www.significant-bits.com/so-why-xna/comment-page-1#comment-211</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Wed, 17 Jun 2009 22:12:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1397#comment-211</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-202&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-202&quot; rel=&quot;nofollow&quot;&gt;dog_spawn&lt;/a&gt; :&lt;/strong&gt;
          Coding to Microsoft standards seems like a bad idea if you know your computing history.
         &lt;/blockquote&gt;
I&#039;d urge you to reconsider...</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-202"><p>
<strong><a href="#comment-202" rel="nofollow">dog_spawn</a> :</strong><br />
          Coding to Microsoft standards seems like a bad idea if you know your computing history.
         </p></blockquote>
<p>I&#8217;d urge you to reconsider&#8230;</p>
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	<item>
		<title>By: dog_spawn</title>
		<link>http://www.significant-bits.com/so-why-xna/comment-page-1#comment-202</link>
		<dc:creator>dog_spawn</dc:creator>
		<pubDate>Mon, 15 Jun 2009 22:19:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1397#comment-202</guid>
		<description>Coding to Microsoft standards seems like a bad idea if you know your computing history.</description>
		<content:encoded><![CDATA[<p>Coding to Microsoft standards seems like a bad idea if you know your computing history.</p>
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	<item>
		<title>By: Tribes of Mexica, the beginning. &#171; Significant Bits</title>
		<link>http://www.significant-bits.com/so-why-xna/comment-page-1#comment-201</link>
		<dc:creator>Tribes of Mexica, the beginning. &#171; Significant Bits</dc:creator>
		<pubDate>Mon, 15 Jun 2009 21:57:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1397#comment-201</guid>
		<description>[...]        &#171; The uncanny valley of videogames. So why XNA? [...]</description>
		<content:encoded><![CDATA[<p>[...]        &laquo; The uncanny valley of videogames. So why XNA? [...]</p>
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