<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Scary Girl and the bane of platformers that is physics.</title>
	<atom:link href="http://www.significant-bits.com/scary-girl-and-the-bane-of-platformers-that-is-physics/feed" rel="self" type="application/rss+xml" />
	<link>http://www.significant-bits.com/scary-girl-and-the-bane-of-platformers-that-is-physics</link>
	<description>On videogame design and such.</description>
	<lastBuildDate>Thu, 29 Jul 2010 02:50:17 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
	<item>
		<title>By: The Management</title>
		<link>http://www.significant-bits.com/scary-girl-and-the-bane-of-platformers-that-is-physics/comment-page-1#comment-99</link>
		<dc:creator>The Management</dc:creator>
		<pubDate>Thu, 14 May 2009 21:21:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1131#comment-99</guid>
		<description>Really? Pretty much anyone I know who&#039;s played platformers in recent years has used the word once or twice (which is probably indicative of the trend itself).</description>
		<content:encoded><![CDATA[<p>Really? Pretty much anyone I know who&#8217;s played platformers in recent years has used the word once or twice (which is probably indicative of the trend itself).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Keith Weatherby II</title>
		<link>http://www.significant-bits.com/scary-girl-and-the-bane-of-platformers-that-is-physics/comment-page-1#comment-98</link>
		<dc:creator>Keith Weatherby II</dc:creator>
		<pubDate>Thu, 14 May 2009 18:20:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1131#comment-98</guid>
		<description>Wow, I thought only *I* used the word &quot;floaty&quot; but I guess not.  At least we&#039;re both using the term to mean the same thing.

Keith aka Uhfgood</description>
		<content:encoded><![CDATA[<p>Wow, I thought only *I* used the word &#8220;floaty&#8221; but I guess not.  At least we&#8217;re both using the term to mean the same thing.</p>
<p>Keith aka Uhfgood</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: What made those old, 2D platformers so great? &#171; Significant Bits</title>
		<link>http://www.significant-bits.com/scary-girl-and-the-bane-of-platformers-that-is-physics/comment-page-1#comment-91</link>
		<dc:creator>What made those old, 2D platformers so great? &#171; Significant Bits</dc:creator>
		<pubDate>Wed, 13 May 2009 19:22:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1131#comment-91</guid>
		<description>[...] little while ago I dug into Scary Girl for not being a very fun game. This brought up some discussion on what actually makes a good 2D [...]</description>
		<content:encoded><![CDATA[<p>[...] little while ago I dug into Scary Girl for not being a very fun game. This brought up some discussion on what actually makes a good 2D [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Management</title>
		<link>http://www.significant-bits.com/scary-girl-and-the-bane-of-platformers-that-is-physics/comment-page-1#comment-82</link>
		<dc:creator>The Management</dc:creator>
		<pubDate>Fri, 17 Apr 2009 14:17:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1131#comment-82</guid>
		<description>OK, sure. I&#039;ll give it a go a bit later and e-mail you my comments.</description>
		<content:encoded><![CDATA[<p>OK, sure. I&#8217;ll give it a go a bit later and e-mail you my comments.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tonypee</title>
		<link>http://www.significant-bits.com/scary-girl-and-the-bane-of-platformers-that-is-physics/comment-page-1#comment-81</link>
		<dc:creator>Tonypee</dc:creator>
		<pubDate>Fri, 17 Apr 2009 12:23:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1131#comment-81</guid>
		<description>we have submitted some changes - key setup, underwater swimming, floating, general feel, are all updated and should be greatly improved</description>
		<content:encoded><![CDATA[<p>we have submitted some changes &#8211; key setup, underwater swimming, floating, general feel, are all updated and should be greatly improved</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tonypee</title>
		<link>http://www.significant-bits.com/scary-girl-and-the-bane-of-platformers-that-is-physics/comment-page-1#comment-80</link>
		<dc:creator>Tonypee</dc:creator>
		<pubDate>Fri, 17 Apr 2009 05:31:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1131#comment-80</guid>
		<description>note - we did beta test the game for 2 months, from the start of the year, and most people found it fine - so we werent totally unprepared, but obviously not all things work as planned</description>
		<content:encoded><![CDATA[<p>note &#8211; we did beta test the game for 2 months, from the start of the year, and most people found it fine &#8211; so we werent totally unprepared, but obviously not all things work as planned</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tonypee</title>
		<link>http://www.significant-bits.com/scary-girl-and-the-bane-of-platformers-that-is-physics/comment-page-1#comment-79</link>
		<dc:creator>Tonypee</dc:creator>
		<pubDate>Fri, 17 Apr 2009 05:29:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1131#comment-79</guid>
		<description>We havent aimed for this feel, the gamplay has evolved as become what is just through testing. Floatyness i guess was a factor of giving the user more time to control themselves in the air, supposedly making the play easier - i guess the fine line of testing has failed :(
I think, on out computer is feels better than on a slower computer (remember the old quake bug of ID testing their network play on a T1 connection), so the floatyness is accentuated for other people.  
I have nearly completed reworking the feel of the game, the gravity, and the  keys. I think you should find them a lot better- will be updated in a few hours. 
Tarwin is working on changing the swim mechanic atm, hope if can be done in a few hours too. :P
Thanks for your interest in the game and we appriciate any more comments</description>
		<content:encoded><![CDATA[<p>We havent aimed for this feel, the gamplay has evolved as become what is just through testing. Floatyness i guess was a factor of giving the user more time to control themselves in the air, supposedly making the play easier &#8211; i guess the fine line of testing has failed :(<br />
I think, on out computer is feels better than on a slower computer (remember the old quake bug of ID testing their network play on a T1 connection), so the floatyness is accentuated for other people.<br />
I have nearly completed reworking the feel of the game, the gravity, and the  keys. I think you should find them a lot better- will be updated in a few hours.<br />
Tarwin is working on changing the swim mechanic atm, hope if can be done in a few hours too. :P<br />
Thanks for your interest in the game and we appriciate any more comments</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Management</title>
		<link>http://www.significant-bits.com/scary-girl-and-the-bane-of-platformers-that-is-physics/comment-page-1#comment-78</link>
		<dc:creator>The Management</dc:creator>
		<pubDate>Fri, 17 Apr 2009 03:56:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1131#comment-78</guid>
		<description>That&#039;s interesting to hear since the end result is rather floaty -- a frequent side effect of platformers that rely on earth-like gravity. Any particular reason why you specifically aimed for this feel?

Either way, I don&#039;t think the moveset is Scary Girl&#039;s sole issue, but good luck tweaking the game.</description>
		<content:encoded><![CDATA[<p>That&#8217;s interesting to hear since the end result is rather floaty &#8212; a frequent side effect of platformers that rely on earth-like gravity. Any particular reason why you specifically aimed for this feel?</p>
<p>Either way, I don&#8217;t think the moveset is Scary Girl&#8217;s sole issue, but good luck tweaking the game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tonypee</title>
		<link>http://www.significant-bits.com/scary-girl-and-the-bane-of-platformers-that-is-physics/comment-page-1#comment-77</link>
		<dc:creator>Tonypee</dc:creator>
		<pubDate>Fri, 17 Apr 2009 03:34:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1131#comment-77</guid>
		<description>FYI - we do NOT use a physics engine for the game physics, they are all faked, like older games. We realise that people are having issues with the feel of the game and are working to address it at the moment. Hopfully we can make a few tweaks and have the game a little more controllable in a day or so. 

cheers</description>
		<content:encoded><![CDATA[<p>FYI &#8211; we do NOT use a physics engine for the game physics, they are all faked, like older games. We realise that people are having issues with the feel of the game and are working to address it at the moment. Hopfully we can make a few tweaks and have the game a little more controllable in a day or so. </p>
<p>cheers</p>
]]></content:encoded>
	</item>
</channel>
</rss>
