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	<title>Comments on: Scary Girl and the Bane of Platformers That is Physics</title>
	<atom:link href="http://www.significant-bits.com/scary-girl-and-the-bane-of-platformers-that-is-physics/feed" rel="self" type="application/rss+xml" />
	<link>http://www.significant-bits.com/scary-girl-and-the-bane-of-platformers-that-is-physics</link>
	<description>On videogame design and such.</description>
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		<title>By: The Management</title>
		<link>http://www.significant-bits.com/scary-girl-and-the-bane-of-platformers-that-is-physics/comment-page-1#comment-2885</link>
		<dc:creator>The Management</dc:creator>
		<pubDate>Wed, 05 Jan 2011 22:03:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1131#comment-2885</guid>
		<description>Thanks for the comment, although I think someone actually beat you to your idea -- one of the reasons I wrote this post was a Mario clone with a plugged-in physics library. I can&#039;t seem to find the link now, but as you can imagine, it wasn&#039;t an improvement.</description>
		<content:encoded><![CDATA[<p>Thanks for the comment, although I think someone actually beat you to your idea &#8212; one of the reasons I wrote this post was a Mario clone with a plugged-in physics library. I can&#8217;t seem to find the link now, but as you can imagine, it wasn&#8217;t an improvement.</p>
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		<title>By: Steven</title>
		<link>http://www.significant-bits.com/scary-girl-and-the-bane-of-platformers-that-is-physics/comment-page-1#comment-2883</link>
		<dc:creator>Steven</dc:creator>
		<pubDate>Wed, 05 Jan 2011 21:20:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1131#comment-2883</guid>
		<description>I know this article is a bit old, but I just had to post my wholehearted agreement!  Realistic physics are hurting so many games.  Just the other day I had an idea to recreate Super Mario Bros with realistic(ish) physics, just to show people that it can actually greatly harm a game.

Also, great site!</description>
		<content:encoded><![CDATA[<p>I know this article is a bit old, but I just had to post my wholehearted agreement!  Realistic physics are hurting so many games.  Just the other day I had an idea to recreate Super Mario Bros with realistic(ish) physics, just to show people that it can actually greatly harm a game.</p>
<p>Also, great site!</p>
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		<title>By: The Management</title>
		<link>http://www.significant-bits.com/scary-girl-and-the-bane-of-platformers-that-is-physics/comment-page-1#comment-99</link>
		<dc:creator>The Management</dc:creator>
		<pubDate>Thu, 14 May 2009 21:21:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1131#comment-99</guid>
		<description>Really? Pretty much anyone I know who&#039;s played platformers in recent years has used the word once or twice (which is probably indicative of the trend itself).</description>
		<content:encoded><![CDATA[<p>Really? Pretty much anyone I know who&#8217;s played platformers in recent years has used the word once or twice (which is probably indicative of the trend itself).</p>
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		<title>By: Keith Weatherby II</title>
		<link>http://www.significant-bits.com/scary-girl-and-the-bane-of-platformers-that-is-physics/comment-page-1#comment-98</link>
		<dc:creator>Keith Weatherby II</dc:creator>
		<pubDate>Thu, 14 May 2009 18:20:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1131#comment-98</guid>
		<description>Wow, I thought only *I* used the word &quot;floaty&quot; but I guess not.  At least we&#039;re both using the term to mean the same thing.

Keith aka Uhfgood</description>
		<content:encoded><![CDATA[<p>Wow, I thought only *I* used the word &#8220;floaty&#8221; but I guess not.  At least we&#8217;re both using the term to mean the same thing.</p>
<p>Keith aka Uhfgood</p>
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		<title>By: What made those old, 2D platformers so great? &#171; Significant Bits</title>
		<link>http://www.significant-bits.com/scary-girl-and-the-bane-of-platformers-that-is-physics/comment-page-1#comment-91</link>
		<dc:creator>What made those old, 2D platformers so great? &#171; Significant Bits</dc:creator>
		<pubDate>Wed, 13 May 2009 19:22:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1131#comment-91</guid>
		<description>[...] little while ago I dug into Scary Girl for not being a very fun game. This brought up some discussion on what actually makes a good 2D [...]</description>
		<content:encoded><![CDATA[<p>[...] little while ago I dug into Scary Girl for not being a very fun game. This brought up some discussion on what actually makes a good 2D [...]</p>
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		<title>By: The Management</title>
		<link>http://www.significant-bits.com/scary-girl-and-the-bane-of-platformers-that-is-physics/comment-page-1#comment-82</link>
		<dc:creator>The Management</dc:creator>
		<pubDate>Fri, 17 Apr 2009 14:17:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1131#comment-82</guid>
		<description>OK, sure. I&#039;ll give it a go a bit later and e-mail you my comments.</description>
		<content:encoded><![CDATA[<p>OK, sure. I&#8217;ll give it a go a bit later and e-mail you my comments.</p>
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		<title>By: Tonypee</title>
		<link>http://www.significant-bits.com/scary-girl-and-the-bane-of-platformers-that-is-physics/comment-page-1#comment-81</link>
		<dc:creator>Tonypee</dc:creator>
		<pubDate>Fri, 17 Apr 2009 12:23:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1131#comment-81</guid>
		<description>we have submitted some changes - key setup, underwater swimming, floating, general feel, are all updated and should be greatly improved</description>
		<content:encoded><![CDATA[<p>we have submitted some changes &#8211; key setup, underwater swimming, floating, general feel, are all updated and should be greatly improved</p>
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		<title>By: Tonypee</title>
		<link>http://www.significant-bits.com/scary-girl-and-the-bane-of-platformers-that-is-physics/comment-page-1#comment-80</link>
		<dc:creator>Tonypee</dc:creator>
		<pubDate>Fri, 17 Apr 2009 05:31:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1131#comment-80</guid>
		<description>note - we did beta test the game for 2 months, from the start of the year, and most people found it fine - so we werent totally unprepared, but obviously not all things work as planned</description>
		<content:encoded><![CDATA[<p>note &#8211; we did beta test the game for 2 months, from the start of the year, and most people found it fine &#8211; so we werent totally unprepared, but obviously not all things work as planned</p>
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		<title>By: Tonypee</title>
		<link>http://www.significant-bits.com/scary-girl-and-the-bane-of-platformers-that-is-physics/comment-page-1#comment-79</link>
		<dc:creator>Tonypee</dc:creator>
		<pubDate>Fri, 17 Apr 2009 05:29:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1131#comment-79</guid>
		<description>We havent aimed for this feel, the gamplay has evolved as become what is just through testing. Floatyness i guess was a factor of giving the user more time to control themselves in the air, supposedly making the play easier - i guess the fine line of testing has failed :(
I think, on out computer is feels better than on a slower computer (remember the old quake bug of ID testing their network play on a T1 connection), so the floatyness is accentuated for other people.  
I have nearly completed reworking the feel of the game, the gravity, and the  keys. I think you should find them a lot better- will be updated in a few hours. 
Tarwin is working on changing the swim mechanic atm, hope if can be done in a few hours too. :P
Thanks for your interest in the game and we appriciate any more comments</description>
		<content:encoded><![CDATA[<p>We havent aimed for this feel, the gamplay has evolved as become what is just through testing. Floatyness i guess was a factor of giving the user more time to control themselves in the air, supposedly making the play easier &#8211; i guess the fine line of testing has failed :(<br />
I think, on out computer is feels better than on a slower computer (remember the old quake bug of ID testing their network play on a T1 connection), so the floatyness is accentuated for other people.<br />
I have nearly completed reworking the feel of the game, the gravity, and the  keys. I think you should find them a lot better- will be updated in a few hours.<br />
Tarwin is working on changing the swim mechanic atm, hope if can be done in a few hours too. :P<br />
Thanks for your interest in the game and we appriciate any more comments</p>
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		<title>By: The Management</title>
		<link>http://www.significant-bits.com/scary-girl-and-the-bane-of-platformers-that-is-physics/comment-page-1#comment-78</link>
		<dc:creator>The Management</dc:creator>
		<pubDate>Fri, 17 Apr 2009 03:56:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1131#comment-78</guid>
		<description>That&#039;s interesting to hear since the end result is rather floaty -- a frequent side effect of platformers that rely on earth-like gravity. Any particular reason why you specifically aimed for this feel?

Either way, I don&#039;t think the moveset is Scary Girl&#039;s sole issue, but good luck tweaking the game.</description>
		<content:encoded><![CDATA[<p>That&#8217;s interesting to hear since the end result is rather floaty &#8212; a frequent side effect of platformers that rely on earth-like gravity. Any particular reason why you specifically aimed for this feel?</p>
<p>Either way, I don&#8217;t think the moveset is Scary Girl&#8217;s sole issue, but good luck tweaking the game.</p>
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