Description: An RTS that feels a bit like controlling all four characters in a multiplayer game of Diablo.
Conveniences: The story is largely delivered through voiced text boxes that appear between missions. Although these pop-ups block some of the navigation, they still allow the player to access the inventory and level up individual units.
Annoyances: Pathfinding attempts to automatically position units in cover, and previews their destinations with coloured indicators. However, it also tends to position units on both sides of cover, often leaving parts of the squad completely exposed.
Standouts: A combination of mechanics from various genres help to enhance the single-player RTS template.
Description: A fun tower defense variant on the often-ignored DSiWare Store.
Conveniences: Falling health powerups are spawned on the top screen, giving the player plenty of time to spot them and get ready to grab ’em as they descend.
Annoyances: Occasionally an entirely new enemy type will be inserted into the list of oncoming waves, largely invalidating all the weapons that were set up to deal with the previous enemies.
Standouts: A graph paper aesthetic captures the typical starship doodles that often seemed to materialize during math class.
Description: Resident Evil 4 in hell.
Conveniences: The outline of the healthbar begins to flash and drain while exposed to darkness, giving the player a clear indication of when the real damage will begin.
Annoyances: Poorly balanced one-hit-kill sequences; various game breaking/crashing bugs.
Standouts: A juvenile but often humourous Grindhouse vibe.
Description: Stephen King in Twin Peaks with a gun and a flashlight.
Conveniences: Next checkpoint indicator alleviates the lack of maps; glowing arrows hint at secret ammo stashes.
Annoyances: Constantly losing equipment during chapter transitions; no way to automatically read the pages of the novel as they’re collected.
Standouts: Fantastic visualization of “the darkness” and the Pacific North-West.
Description: A hodge-podge of action-adventure/RPG conventions that was a bit ahead of its time.
Conveniences: Lots, surprisingly. It’s easy to grind for money/levels, healing items are automatically used when health reaches 0, NPC’s are very direct with their hints, etc.
Annoyances: Having to constantly hit the Start button in order to assign different actions to the A and B buttons.
Standouts: The time-travel mechanic