Description: A fun tower defense variant on the often-ignored DSiWare Store.
Conveniences: Falling health powerups are spawned on the top screen, giving the player plenty of time to spot them and get ready to grab ‘em as they descend.
Annoyances: Occasionally an entirely new enemy type will be inserted into the list of oncoming waves, largely invalidating all the weapons that were set up to deal with the previous enemies.
Standouts: A graph paper aesthetic captures the typical starship doodles that often seemed to materialize during math class.
Description: Resident Evil 4 in hell.
Conveniences: The outline of the healthbar begins to flash and drain while exposed to darkness, giving the player a clear indication of when the real damage will begin.
Annoyances: Poorly balanced one-hit-kill sequences; various game breaking/crashing bugs.
Standouts: A juvenile but often humourous Grindhouse vibe.
Description: Stephen King in Twin Peaks with a gun and a flashlight.
Conveniences: Next checkpoint indicator alleviates the lack of maps; glowing arrows hint at secret ammo stashes.
Annoyances: Constantly losing equipment during chapter transitions; no way to automatically read the pages of the novel as they’re collected.
Standouts: Fantastic visualization of “the darkness” and the Pacific North-West.
Description: A hodge-podge of action-adventure/RPG conventions that was a bit ahead of its time.
Conveniences: Lots, surprisingly. It’s easy to grind for money/levels, healing items are automatically used when health reaches 0, NPC’s are very direct with their hints, etc.
Annoyances: Having to constantly hit the Start button in order to assign different actions to the A and B buttons.
Standouts: The time-travel mechanic
I’ve decided to slightly alter the way I go about posting my “bits” entries.
Over the 2+ year existence of this blog, the “bits” posts have become more thorough summaries of games rather than quick bullet-point lists. The reason for this is that the elements I often want to mention require some context to be understood by everyone. Unfortunately this slows down the process quite a bit, so I’ll be limiting it from now on.
Additionally, I’ve tried to post about titles I have completed at least once. Like most people, though, I don’t actually finish the majority of the games I play. This means that many games never get mentioned even if they are pretty noteworthy, so that will change as well.
Summary: Taking a cue from Michael Clarkson’s capsules, this will be a quick “the good, the bad, and the ugly” of each game.
Bits: A bullet-point list of standout gameplay mechanics, presentation techniques, and any other notable elements.
Extras: Links to reviews, videos, and fan-sites (if any exist) pertaining to the game.