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	<title>Comments on: Moonstone: A Hard Days Knight bits.</title>
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	<link>http://www.significant-bits.com/moonstone-a-hard-days-knight-bits</link>
	<description>On videogame design and such.</description>
	<lastBuildDate>Wed, 10 Mar 2010 05:51:32 -0500</lastBuildDate>
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		<title>By: The Management</title>
		<link>http://www.significant-bits.com/moonstone-a-hard-days-knight-bits/comment-page-1#comment-1036</link>
		<dc:creator>The Management</dc:creator>
		<pubDate>Tue, 10 Nov 2009 17:20:19 +0000</pubDate>
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		<description>Heh, I used to often find myself gaming hotseat systems the same way. Part of me just wanted to make the games easier, but most times I simply enjoyed messing around with them.</description>
		<content:encoded><![CDATA[<p>Heh, I used to often find myself gaming hotseat systems the same way. Part of me just wanted to make the games easier, but most times I simply enjoyed messing around with them.</p>
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		<title>By: Haf</title>
		<link>http://www.significant-bits.com/moonstone-a-hard-days-knight-bits/comment-page-1#comment-1033</link>
		<dc:creator>Haf</dc:creator>
		<pubDate>Tue, 10 Nov 2009 07:46:52 +0000</pubDate>
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		<description>A friend of mine had this game for the Amiga and usually tried to play solo with all four characters to collect all their good items for one master char in order to make the game easier. He never saw the end of the game though, as somewhere just before the final battles it always crashed. :)</description>
		<content:encoded><![CDATA[<p>A friend of mine had this game for the Amiga and usually tried to play solo with all four characters to collect all their good items for one master char in order to make the game easier. He never saw the end of the game though, as somewhere just before the final battles it always crashed. :)</p>
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