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	<title>Comments on: How I Got Art For My Game, Part 4</title>
	<atom:link href="http://www.significant-bits.com/how-i-got-art-for-my-game-part-4/feed" rel="self" type="application/rss+xml" />
	<link>http://www.significant-bits.com/how-i-got-art-for-my-game-part-4</link>
	<description>On videogame design and such.</description>
	<lastBuildDate>Thu, 09 Feb 2012 03:36:16 +0000</lastBuildDate>
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		<title>By: Fred M.</title>
		<link>http://www.significant-bits.com/how-i-got-art-for-my-game-part-4/comment-page-1#comment-4303</link>
		<dc:creator>Fred M.</dc:creator>
		<pubDate>Thu, 15 Sep 2011 06:31:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=2088#comment-4303</guid>
		<description>The spell icons look really cool. That&#039;s sad about the whole Raffa business. It happens too often with online work.</description>
		<content:encoded><![CDATA[<p>The spell icons look really cool. That&#8217;s sad about the whole Raffa business. It happens too often with online work.</p>
]]></content:encoded>
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		<title>By: Tiny</title>
		<link>http://www.significant-bits.com/how-i-got-art-for-my-game-part-4/comment-page-1#comment-1140</link>
		<dc:creator>Tiny</dc:creator>
		<pubDate>Sat, 26 Dec 2009 10:14:40 +0000</pubDate>
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		<description>Nice! This site tends to have a serious tone for the most part (at times mockingly so) but there&#039;s no doubting the quality (and its progress upwards!) 

To quote a recent /b/tard : Moar!</description>
		<content:encoded><![CDATA[<p>Nice! This site tends to have a serious tone for the most part (at times mockingly so) but there&#8217;s no doubting the quality (and its progress upwards!) </p>
<p>To quote a recent /b/tard : Moar!</p>
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		<title>By: The Management</title>
		<link>http://www.significant-bits.com/how-i-got-art-for-my-game-part-4/comment-page-1#comment-1058</link>
		<dc:creator>The Management</dc:creator>
		<pubDate>Sat, 21 Nov 2009 18:06:25 +0000</pubDate>
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		<description>You&#039;re very welcome.</description>
		<content:encoded><![CDATA[<p>You&#8217;re very welcome.</p>
]]></content:encoded>
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	<item>
		<title>By: neb</title>
		<link>http://www.significant-bits.com/how-i-got-art-for-my-game-part-4/comment-page-1#comment-1057</link>
		<dc:creator>neb</dc:creator>
		<pubDate>Sat, 21 Nov 2009 02:02:16 +0000</pubDate>
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		<description>Thanks (again) for your insights. Best wishes with the new site and future developments.</description>
		<content:encoded><![CDATA[<p>Thanks (again) for your insights. Best wishes with the new site and future developments.</p>
]]></content:encoded>
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		<title>By: How I got art for my game, part 3. &#171; Significant Bits</title>
		<link>http://www.significant-bits.com/how-i-got-art-for-my-game-part-4/comment-page-1#comment-1056</link>
		<dc:creator>How I got art for my game, part 3. &#171; Significant Bits</dc:creator>
		<pubDate>Sat, 21 Nov 2009 01:43:14 +0000</pubDate>
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		<description>[...] Next Tribes of Mexica post. [...]</description>
		<content:encoded><![CDATA[<p>[...] Next Tribes of Mexica post. [...]</p>
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