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	<title>Comments on: How I Got Art For My Game, Part 1</title>
	<atom:link href="http://www.significant-bits.com/how-i-got-art-for-my-game-part-1/feed" rel="self" type="application/rss+xml" />
	<link>http://www.significant-bits.com/how-i-got-art-for-my-game-part-1</link>
	<description>On videogame design and such.</description>
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		<title>By: Blog Stats &#171; Significant Bits</title>
		<link>http://www.significant-bits.com/how-i-got-art-for-my-game-part-1/comment-page-1#comment-2805</link>
		<dc:creator>Blog Stats &#171; Significant Bits</dc:creator>
		<pubDate>Mon, 03 Jan 2011 18:10:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1430#comment-2805</guid>
		<description>[...] How I got art for my game, part 1. (6, 294) [...]</description>
		<content:encoded><![CDATA[<p>[...] How I got art for my game, part 1. (6, 294) [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Phillip</title>
		<link>http://www.significant-bits.com/how-i-got-art-for-my-game-part-1/comment-page-1#comment-1554</link>
		<dc:creator>Phillip</dc:creator>
		<pubDate>Wed, 28 Apr 2010 17:07:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1430#comment-1554</guid>
		<description>Thoroughly enjoyed your posts on the development of ToM.  Keep it up.</description>
		<content:encoded><![CDATA[<p>Thoroughly enjoyed your posts on the development of ToM.  Keep it up.</p>
]]></content:encoded>
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	<item>
		<title>By: How I got art for my game, part 3. &#171; Significant Bits</title>
		<link>http://www.significant-bits.com/how-i-got-art-for-my-game-part-1/comment-page-1#comment-371</link>
		<dc:creator>How I got art for my game, part 3. &#171; Significant Bits</dc:creator>
		<pubDate>Mon, 17 Aug 2009 13:16:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1430#comment-371</guid>
		<description>[...] pay more than $500 have their own section on ConceptArt and require a $50 fee to be posted. Since I previously had such a positive experience with the site, I decided the price was worth it. Our IncubatorGames profile, though, listed us as a group, and I [...]</description>
		<content:encoded><![CDATA[<p>[...] pay more than $500 have their own section on ConceptArt and require a $50 fee to be posted. Since I previously had such a positive experience with the site, I decided the price was worth it. Our IncubatorGames profile, though, listed us as a group, and I [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: How I got art for my game, part 2. &#171; Significant Bits</title>
		<link>http://www.significant-bits.com/how-i-got-art-for-my-game-part-1/comment-page-1#comment-282</link>
		<dc:creator>How I got art for my game, part 2. &#171; Significant Bits</dc:creator>
		<pubDate>Wed, 22 Jul 2009 02:00:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1430#comment-282</guid>
		<description>[...] a concept artist in tow, it was time to get some in-game [...]</description>
		<content:encoded><![CDATA[<p>[...] a concept artist in tow, it was time to get some in-game [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Early prototyping lessons. &#171; Significant Bits</title>
		<link>http://www.significant-bits.com/how-i-got-art-for-my-game-part-1/comment-page-1#comment-267</link>
		<dc:creator>Early prototyping lessons. &#171; Significant Bits</dc:creator>
		<pubDate>Mon, 13 Jul 2009 19:27:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1430#comment-267</guid>
		<description>[...] Previous Tribes of Mexica post. [...]</description>
		<content:encoded><![CDATA[<p>[...] Previous Tribes of Mexica post. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Milan</title>
		<link>http://www.significant-bits.com/how-i-got-art-for-my-game-part-1/comment-page-1#comment-243</link>
		<dc:creator>Milan</dc:creator>
		<pubDate>Wed, 01 Jul 2009 05:47:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1430#comment-243</guid>
		<description>For 3d stuff I recommend this guy : www.3dshaystudio.com/Portfolio</description>
		<content:encoded><![CDATA[<p>For 3d stuff I recommend this guy : <a href="http://www.3dshaystudio.com/Portfolio" rel="nofollow">http://www.3dshaystudio.com/Portfolio</a></p>
]]></content:encoded>
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	<item>
		<title>By: alphadog</title>
		<link>http://www.significant-bits.com/how-i-got-art-for-my-game-part-1/comment-page-1#comment-235</link>
		<dc:creator>alphadog</dc:creator>
		<pubDate>Tue, 23 Jun 2009 20:20:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1430#comment-235</guid>
		<description>How much time did Alice spend in toto on the two pieces you requested?</description>
		<content:encoded><![CDATA[<p>How much time did Alice spend in toto on the two pieces you requested?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Need a Fitness Program? &#124; Exercise Fitness Machines</title>
		<link>http://www.significant-bits.com/how-i-got-art-for-my-game-part-1/comment-page-1#comment-234</link>
		<dc:creator>Need a Fitness Program? &#124; Exercise Fitness Machines</dc:creator>
		<pubDate>Tue, 23 Jun 2009 18:54:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1430#comment-234</guid>
		<description>[...] How I got art for my game, part 1. « Significant Bits [...]</description>
		<content:encoded><![CDATA[<p>[...] How I got art for my game, part 1. « Significant Bits [...]</p>
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	<item>
		<title>By: The Management</title>
		<link>http://www.significant-bits.com/how-i-got-art-for-my-game-part-1/comment-page-1#comment-233</link>
		<dc:creator>The Management</dc:creator>
		<pubDate>Tue, 23 Jun 2009 16:21:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1430#comment-233</guid>
		<description>Really? I&#039;ve yet to receive a single e-mail from ConceptArt.org itself.

As for the pricing, I realize that it&#039;s a touchy subject, and I&#039;ll go into it in more detail in part 2 of my article.</description>
		<content:encoded><![CDATA[<p>Really? I&#8217;ve yet to receive a single e-mail from ConceptArt.org itself.</p>
<p>As for the pricing, I realize that it&#8217;s a touchy subject, and I&#8217;ll go into it in more detail in part 2 of my article.</p>
]]></content:encoded>
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	<item>
		<title>By: Alex</title>
		<link>http://www.significant-bits.com/how-i-got-art-for-my-game-part-1/comment-page-1#comment-232</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Tue, 23 Jun 2009 14:44:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1430#comment-232</guid>
		<description>Beware of ConceptArt.org.  Once you&#039;ve signed-up and got your art you&#039;ll receive regular emails without the possibility to ever unsubscribe!</description>
		<content:encoded><![CDATA[<p>Beware of ConceptArt.org.  Once you&#8217;ve signed-up and got your art you&#8217;ll receive regular emails without the possibility to ever unsubscribe!</p>
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