DreamWeb is an old DOS/Amiga cyberpunk-themed adventure game developed by Creative Reality. The titular DreamWeb is what secretly holds the world together. Some guys are out to destroy it, though, so the monks that maintain it awaken you, the chosen one, to save the it. It’s all very Matrix-y, and, oddly enough, takes place in just a postage-stamp area of the screen. Unfortunately, the rest of the visual real estate isn’t used for your inventory, and the whole game has a pretty horrible interface.
Still, its dark graphics and brooding audio fit the theme, and it has a couple other notable parts:
- The projected 2D view is almost entirely top-down (which is very rarely used), helping to give the game a distinct look.
- The bottom-left corner of the screen contains a small window which shows a “zoomed-in” (i.e., scaled up) portion of the postage-stamp where the cursor is currently residing. This helps to offset the small viewport and enhances the investigative aspect of the game. It also makes navigation easier since the window contains a verbal description of what’s underneath the cursor.
- The size of the postage stamp itself is relative to the area the player is in, adding a sense of scale to the locations he visits.
- There are a lot of well animated cutscenes in DreamWeb that are seamlessly implemented in the game. For example, the player’s first assassination mission ends with him bursting into a room where a couple is having sex (yes, this is the somewhat famous sex scene). As soon as this happens, the naked woman scuttles away and hides under the bed, while Crane, the player’s target, grabs a pillow to cover his crotch.
- Although the player gathers various weapons throughout the game, they’re all context sensitive and only used during specific segments (which don’t even require the player to select a target).
- Putting on sunglasses is reflected in the game’s HUD via the player’s portrait.
- The game has a very brutal atmosphere, best exemplified by the second assassination mission where the player drops a heavy crate on top of his target during a live TV broadcast (this also makes very good use of the perspective).