
- Skynet meets the Swarm: how the Berkeley Overmind won the 2010 StarCraft AI competition – A fantastic writeup about a Starcraft tournament that pitted custom AI’s against each other.
- Misadventures in Roleplaying – The anti-walkthroughs of IT-HE are about as fun as QA nightmares can get. They’re great at exposing how games work under the hood, but they also tell some great game-stories (such as building a bridge out of corpses to reach a typically inaccessible area).
- Applying the Elements of Design and Principles of Design in Level Art – A quick, visual-aid filled tour of various level design lessons.




