
- Valve Publications – I’ve raved about Valve’s design tips in the past, and there’s more to be found here.
- Bow Before The Worm Slayer – Will Hindmarch’s Escapist post on how low-cost, text-based achievements in Lord of the Rings Online facilitate player communication.
- Evaluating Game Mechanics For Depth – Mike Stout’s article on gameplay depth, what it really means, and how it can be increased without relying on aesthetic tricks or worrying about redundancy.





#1 by justradek on November 1, 2010 - 3:47 am
[SB] Design roundup #5. – http://www.significant-bits.com/design-r…
#2 by jason on November 1, 2010 - 8:34 am
excelent round up, but i’m currious why there hasn’t been any valve postings for the entirety of 2010 yet….
#3 by The Management on November 1, 2010 - 11:44 am
Well, Valve — just like any other company — is under no obligation to do these, but I expect more articles will surface in time. After all, there was a five year break after their Cabal expose.