Design Roundup #2


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Things are really hectic here, so it’s a perfect time to take the easy way out by posting some more links!

  • Dunbar, Altruistic Punishment, and Meta-Moderation – A really interesting article with some hard-data on social cooperation and how to encourage and maintain it at various scales.
  • No More Wrong Turns – A great overview of the tools that any level designer should have in his/her toolbox.
  • Imaginary Friends – MMOs might already serve as stand-ins for many real-world social interactions, but here’s why parasocial interactions can be very important for single player games (especially dating sims and titles with episodic content).

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