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	<title>Comments for Significant Bits</title>
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	<link>http://www.significant-bits.com</link>
	<description>On videogame design and such.</description>
	<lastBuildDate>Wed, 10 Mar 2010 05:51:32 -0500</lastBuildDate>
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		<title>Comment on The magic of secrets. by Chuck Bronson</title>
		<link>http://www.significant-bits.com/the-magic-of-secrets/comment-page-1#comment-1409</link>
		<dc:creator>Chuck Bronson</dc:creator>
		<pubDate>Wed, 10 Mar 2010 05:51:32 +0000</pubDate>
		<guid isPermaLink="false">http://significant-bits.com/the-magic-of-secrets/#comment-1409</guid>
		<description>Cool list. Thanks. I would also include the whistles in SMB3 too, but thats kinda clique, heh.</description>
		<content:encoded><![CDATA[<p>Cool list. Thanks. I would also include the whistles in SMB3 too, but thats kinda clique, heh.</p>
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		<title>Comment on Tribes of Mexica, the beginning. by www.meneame.net</title>
		<link>http://www.significant-bits.com/tribes-of-mexica-the-beginning/comment-page-1#comment-1404</link>
		<dc:creator>www.meneame.net</dc:creator>
		<pubDate>Mon, 08 Mar 2010 15:57:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1365#comment-1404</guid>
		<description>&lt;strong&gt;Tribes of Mexica, un video juego puzzle mexica...&lt;/strong&gt;

Radek Koncewicz de Incubator design está desarrollando un videojuego tipo puzzle matemático con temática de la cultura azteca, el juego pretenece a un estilo 3 en linea que aunque no es original dice el autor, es un buen experimento conceptual junto......</description>
		<content:encoded><![CDATA[<p><strong>Tribes of Mexica, un video juego puzzle mexica&#8230;</strong></p>
<p>Radek Koncewicz de Incubator design está desarrollando un videojuego tipo puzzle matemático con temática de la cultura azteca, el juego pretenece a un estilo 3 en linea que aunque no es original dice el autor, es un buen experimento conceptual junto&#8230;&#8230;</p>
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		<title>Comment on Pop-up videos and love. by Bill</title>
		<link>http://www.significant-bits.com/pop-up-videos-and-love/comment-page-1#comment-1398</link>
		<dc:creator>Bill</dc:creator>
		<pubDate>Sun, 07 Mar 2010 20:45:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=2255#comment-1398</guid>
		<description>Plenty of games have this sort of thing. Perfect Dark and the cheese, Metal Gear Solid and the pictures, Portal and its recent Morse code, etc.

Personally, my favorite loving touches are those that involve the characters. Things that really help develop them. You can find quite a few of these in most character-driven games: Majora&#039;s Mask, the Final Fantasies, or the Harvest Moon games, for example.</description>
		<content:encoded><![CDATA[<p>Plenty of games have this sort of thing. Perfect Dark and the cheese, Metal Gear Solid and the pictures, Portal and its recent Morse code, etc.</p>
<p>Personally, my favorite loving touches are those that involve the characters. Things that really help develop them. You can find quite a few of these in most character-driven games: Majora&#8217;s Mask, the Final Fantasies, or the Harvest Moon games, for example.</p>
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		<title>Comment on Mass Effect 2: a few steps forward, and a few steps back. by This Week In Video Game Criticism: The Heavy Rain Auteurs » Video, Game, Week, Criticism, This, Schell » Video Game Review</title>
		<link>http://www.significant-bits.com/mass-effect-2-a-few-steps-forward-and-a-few-steps-back/comment-page-1#comment-1393</link>
		<dc:creator>This Week In Video Game Criticism: The Heavy Rain Auteurs » Video, Game, Week, Criticism, This, Schell » Video Game Review</dc:creator>
		<pubDate>Sat, 06 Mar 2010 08:25:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=2226#comment-1393</guid>
		<description>[...] Elsewhere, Justin Keverne writes about Mass Effect 2 &#116;&#104;&#105;&#115; week in &#8220;Living With &#121;&#111;&#117;&#114; Mistakes&#8220;; Radek Koncewicz also writes about the game, describing &#105;&#116; as &#8220;A few steps &#102;&#111;&#114;&#119;&#97;&#114;&#100; &#97;&#110;&#100; a few steps back.&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] Elsewhere, Justin Keverne writes about Mass Effect 2 &#116;&#104;&#105;&#115; week in &#8220;Living With &#121;&#111;&#117;&#114; Mistakes&#8220;; Radek Koncewicz also writes about the game, describing &#105;&#116; as &#8220;A few steps &#102;&#111;&#114;&#119;&#97;&#114;&#100; &#97;&#110;&#100; a few steps back.&#8221; [...]</p>
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		<title>Comment on Mass Effect 2: a few steps forward, and a few steps back. by Jason T</title>
		<link>http://www.significant-bits.com/mass-effect-2-a-few-steps-forward-and-a-few-steps-back/comment-page-1#comment-1360</link>
		<dc:creator>Jason T</dc:creator>
		<pubDate>Sun, 28 Feb 2010 05:18:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=2226#comment-1360</guid>
		<description>I agree that certain things were &quot;steps back&quot; (including the perfunctory short puzzle side missions and the dinky space ship model in the galaxy map), but I&#039;m surprised so many people have complained about the story. The story in the first Mass Effect game was roughly equally full of meaningless chores and side jaunts — just why did Saren, who already controlled an army of geth and a back door to the Citadel, need an army of krogan, again?  

The story of Mass Effect 2 is less like a very long movie and more like an serial television show. It reminded me a lot of one of the middle to late seasons of Buffy the Vampire Slayer. Every such season would have an overarching enemy who threatened to destroy the world, and that enemy would get a cursory mention in each episode as something that was on the characters&#039; minds. More often than not, though, the individual episodes dealt with of-the-moment issues, and many of these issues had more to do with the characters&#039; personal issues interfering with their mission to save the world.

Perhaps games simply don&#039;t work like TV shows for many players, being played in smaller chunks at a time, but Mass Effect 2 worked quite well for me this way. (Then again, I seem to be one of the few who actually thought this was one of the best parts of Alone in the Dark.)</description>
		<content:encoded><![CDATA[<p>I agree that certain things were &#8220;steps back&#8221; (including the perfunctory short puzzle side missions and the dinky space ship model in the galaxy map), but I&#8217;m surprised so many people have complained about the story. The story in the first Mass Effect game was roughly equally full of meaningless chores and side jaunts — just why did Saren, who already controlled an army of geth and a back door to the Citadel, need an army of krogan, again?  </p>
<p>The story of Mass Effect 2 is less like a very long movie and more like an serial television show. It reminded me a lot of one of the middle to late seasons of Buffy the Vampire Slayer. Every such season would have an overarching enemy who threatened to destroy the world, and that enemy would get a cursory mention in each episode as something that was on the characters&#8217; minds. More often than not, though, the individual episodes dealt with of-the-moment issues, and many of these issues had more to do with the characters&#8217; personal issues interfering with their mission to save the world.</p>
<p>Perhaps games simply don&#8217;t work like TV shows for many players, being played in smaller chunks at a time, but Mass Effect 2 worked quite well for me this way. (Then again, I seem to be one of the few who actually thought this was one of the best parts of Alone in the Dark.)</p>
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		<title>Comment on Pop-up videos and love. by The Management</title>
		<link>http://www.significant-bits.com/pop-up-videos-and-love/comment-page-1#comment-1357</link>
		<dc:creator>The Management</dc:creator>
		<pubDate>Sun, 28 Feb 2010 03:48:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=2255#comment-1357</guid>
		<description>Well, I wouldn&#039;t necessarily call the card games a loving touch since they were quite prevalent and their rewards were heavily integrated with the battle system, i.e., the core gameplay focus of the series. 

Super Metroid, though, is definitely a great example. As an obscure reference (if I recall correctly), invincible enemies couldn&#039;t be frozen with the ice-beam, but they would still slow down if shot with it. Now that&#039;s love!</description>
		<content:encoded><![CDATA[<p>Well, I wouldn&#8217;t necessarily call the card games a loving touch since they were quite prevalent and their rewards were heavily integrated with the battle system, i.e., the core gameplay focus of the series. </p>
<p>Super Metroid, though, is definitely a great example. As an obscure reference (if I recall correctly), invincible enemies couldn&#8217;t be frozen with the ice-beam, but they would still slow down if shot with it. Now that&#8217;s love!</p>
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		<title>Comment on Pop-up videos and love. by Not That Guy</title>
		<link>http://www.significant-bits.com/pop-up-videos-and-love/comment-page-1#comment-1355</link>
		<dc:creator>Not That Guy</dc:creator>
		<pubDate>Sun, 28 Feb 2010 03:12:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=2255#comment-1355</guid>
		<description>In Final Fantasy VIII and IX, the card games were a way to add a touch of realism to these worlds, while giving the player a sometimes welcome diversion.</description>
		<content:encoded><![CDATA[<p>In Final Fantasy VIII and IX, the card games were a way to add a touch of realism to these worlds, while giving the player a sometimes welcome diversion.</p>
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		<title>Comment on Pop-up videos and love. by Cavan</title>
		<link>http://www.significant-bits.com/pop-up-videos-and-love/comment-page-1#comment-1354</link>
		<dc:creator>Cavan</dc:creator>
		<pubDate>Sun, 28 Feb 2010 02:57:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=2255#comment-1354</guid>
		<description>Super Metroid.  Hands down one of my favorite love games with the little aliens and the small but interesting alternate ending.  It may not be a programmer&#039;s signature, but it made the game seem more interesting to me.</description>
		<content:encoded><![CDATA[<p>Super Metroid.  Hands down one of my favorite love games with the little aliens and the small but interesting alternate ending.  It may not be a programmer&#8217;s signature, but it made the game seem more interesting to me.</p>
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		<title>Comment on Pop-up videos and love. by The Management</title>
		<link>http://www.significant-bits.com/pop-up-videos-and-love/comment-page-1#comment-1351</link>
		<dc:creator>The Management</dc:creator>
		<pubDate>Sun, 28 Feb 2010 02:37:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=2255#comment-1351</guid>
		<description>Hmmm, well the battle with Gato is one of the events at the fair, so the player doesn&#039;t have to wait too long for the action. 

The other activities can be fun, though, and some of them certainly represent interesting one-offs that didn&#039;t &lt;i&gt;need&lt;/i&gt; to be in the game. Going into a bit more detail, one of Chrono Trigger&#039;s loving touches that I distinctly remember was the ability to get  &lt;a href=&quot;http://www.gamespot.com/ds/rpg/chronotriggerds/show_msgs.php?topic_id=m-1-48176750&amp;pid=950181&quot; rel=&quot;nofollow&quot;&gt;extra cats&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Hmmm, well the battle with Gato is one of the events at the fair, so the player doesn&#8217;t have to wait too long for the action. </p>
<p>The other activities can be fun, though, and some of them certainly represent interesting one-offs that didn&#8217;t <i>need</i> to be in the game. Going into a bit more detail, one of Chrono Trigger&#8217;s loving touches that I distinctly remember was the ability to get  <a href="http://www.gamespot.com/ds/rpg/chronotriggerds/show_msgs.php?topic_id=m-1-48176750&#038;pid=950181" rel="nofollow">extra cats</a>.</p>
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		<title>Comment on Pop-up videos and love. by Matthew</title>
		<link>http://www.significant-bits.com/pop-up-videos-and-love/comment-page-1#comment-1349</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Sun, 28 Feb 2010 02:15:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=2255#comment-1349</guid>
		<description>A good example might be the freedom to wander around and play minigames at the Millennial Fair, right at the beginning of Chrono Trigger. If the game was made today, I am sure the concern would be, &quot;how do we get the player kicking ass as soon as possible?&quot;</description>
		<content:encoded><![CDATA[<p>A good example might be the freedom to wander around and play minigames at the Millennial Fair, right at the beginning of Chrono Trigger. If the game was made today, I am sure the concern would be, &#8220;how do we get the player kicking ass as soon as possible?&#8221;</p>
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