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	<title>Comments for Significant Bits</title>
	<atom:link href="http://www.significant-bits.com/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://www.significant-bits.com</link>
	<description>On videogame design and such.</description>
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		<title>Comment on Super Mario Bros 3 Level Design Lessons, Part 1 by Educational Level Design &#124; tjkopena</title>
		<link>http://www.significant-bits.com/super-mario-bros-3-level-design-lessons/comment-page-3#comment-5857</link>
		<dc:creator>Educational Level Design &#124; tjkopena</dc:creator>
		<pubDate>Sat, 16 Feb 2013 05:30:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=2157#comment-5857</guid>
		<description><![CDATA[[...] SMB 3 Level Design Lessons. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] SMB 3 Level Design Lessons. [...]</p>
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		<title>Comment on Monster World IV Bits by &#187; SEGA of Europe announces English localization of Monster World IV Nullary Sources</title>
		<link>http://www.significant-bits.com/monster-world-iv-bits/comment-page-1#comment-5853</link>
		<dc:creator>&#187; SEGA of Europe announces English localization of Monster World IV Nullary Sources</dc:creator>
		<pubDate>Tue, 29 Jan 2013 06:49:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=375#comment-5853</guid>
		<description><![CDATA[[...] Koncewicz of Significant Bits wrote a nice long post about the game in 2009. The text contains some plot spoilers, but at the very least just skim through the images to get a [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Koncewicz of Significant Bits wrote a nice long post about the game in 2009. The text contains some plot spoilers, but at the very least just skim through the images to get a [...]</p>
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		<title>Comment on How I Got Art For My Game, Part 2 by Overbound</title>
		<link>http://www.significant-bits.com/how-i-got-art-for-my-game-part-2/comment-page-2#comment-5839</link>
		<dc:creator>Overbound</dc:creator>
		<pubDate>Wed, 23 Jan 2013 09:29:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1484#comment-5839</guid>
		<description><![CDATA[That game looks sick. Reminds me of Dexter&#039;s lab which I love. I happen to be a graphic artist and just the other day decided to try get work as a pixel artist. Something I thought would be a challenge. Boy was I wrong. I&#039;ve got tons of work in just a few days through pixelation, deviantart, pixeljunkie, and the game maker community. I had no idea people like me were in demand.]]></description>
		<content:encoded><![CDATA[<p>That game looks sick. Reminds me of Dexter&#8217;s lab which I love. I happen to be a graphic artist and just the other day decided to try get work as a pixel artist. Something I thought would be a challenge. Boy was I wrong. I&#8217;ve got tons of work in just a few days through pixelation, deviantart, pixeljunkie, and the game maker community. I had no idea people like me were in demand.</p>
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		<title>Comment on The Irresistible by jeff p</title>
		<link>http://www.significant-bits.com/the-irresistible/comment-page-1#comment-5825</link>
		<dc:creator>jeff p</dc:creator>
		<pubDate>Sat, 12 Jan 2013 04:46:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=3378#comment-5825</guid>
		<description><![CDATA[Everyone shoots at the dog.]]></description>
		<content:encoded><![CDATA[<p>Everyone shoots at the dog.</p>
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		<title>Comment on Super Mario Bros 3 Level Design Lessons, Part 1 by jeff p</title>
		<link>http://www.significant-bits.com/super-mario-bros-3-level-design-lessons/comment-page-3#comment-5824</link>
		<dc:creator>jeff p</dc:creator>
		<pubDate>Sat, 12 Jan 2013 04:10:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=2157#comment-5824</guid>
		<description><![CDATA[You&#039;ll also notice the use of music between the various stages.  The stages with a more leisurely theme (1-1,1-3 for example) allow for more exploration featuring verticle and horizontal scrolling.  When you enter the more action-oriented and auto-scrolling stages (1-2, 1-4, Airships), you&#039;re greeted with a much faster tempo.]]></description>
		<content:encoded><![CDATA[<p>You&#8217;ll also notice the use of music between the various stages.  The stages with a more leisurely theme (1-1,1-3 for example) allow for more exploration featuring verticle and horizontal scrolling.  When you enter the more action-oriented and auto-scrolling stages (1-2, 1-4, Airships), you&#8217;re greeted with a much faster tempo.</p>
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		<title>Comment on The Secret World Bits by The Management</title>
		<link>http://www.significant-bits.com/the-secret-world-bits/comment-page-1#comment-5796</link>
		<dc:creator>The Management</dc:creator>
		<pubDate>Thu, 03 Jan 2013 04:00:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=4174#comment-5796</guid>
		<description><![CDATA[Well, obviously a lot of effort went into the game, but it&#039;s not nearly as unique and offbeat an MMO as the reviews make it sound.]]></description>
		<content:encoded><![CDATA[<p>Well, obviously a lot of effort went into the game, but it&#8217;s not nearly as unique and offbeat an MMO as the reviews make it sound.</p>
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		<title>Comment on The Secret World Bits by Phronemophobia</title>
		<link>http://www.significant-bits.com/the-secret-world-bits/comment-page-1#comment-5789</link>
		<dc:creator>Phronemophobia</dc:creator>
		<pubDate>Wed, 02 Jan 2013 00:27:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=4174#comment-5789</guid>
		<description><![CDATA[So, basically, this is just another ho-hum MMO that hasn&#039;t put much initial effort into the few good ideas it brought to the genre, right?]]></description>
		<content:encoded><![CDATA[<p>So, basically, this is just another ho-hum MMO that hasn&#8217;t put much initial effort into the few good ideas it brought to the genre, right?</p>
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		<title>Comment on What Made Those Old, 2D Platformers so Great? by ????????????3????? &#124; GamerBoom.com ???</title>
		<link>http://www.significant-bits.com/what-made-those-old-2d-platformers-so-great/comment-page-2#comment-5745</link>
		<dc:creator>????????????3????? &#124; GamerBoom.com ???</dc:creator>
		<pubDate>Fri, 28 Dec 2012 09:48:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1260#comment-5745</guid>
		<description><![CDATA[[...] be seen in the intro to Indiana Jones and the Raiders of the Lost Ark, and who didn’t like that?(source:significant-bits)    ???? QQ?? ???? ??? [...]]]></description>
		<content:encoded><![CDATA[<p>[...] be seen in the intro to Indiana Jones and the Raiders of the Lost Ark, and who didn’t like that?(source:significant-bits)    ???? QQ?? ???? ??? [...]</p>
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		<title>Comment on Prompts by Amit Patel</title>
		<link>http://www.significant-bits.com/prompts/comment-page-1#comment-5722</link>
		<dc:creator>Amit Patel</dc:creator>
		<pubDate>Thu, 20 Dec 2012 22:44:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=3687#comment-5722</guid>
		<description><![CDATA[I&#039;m amazed by how much more annoying the console UIs are than UIs for PC games, which themselves aren&#039;t uniformly great. The Nintendo DS appealed to me because I could just close the screen to put it to sleep instead of having to start over, but it too has infuriating menus.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m amazed by how much more annoying the console UIs are than UIs for PC games, which themselves aren&#8217;t uniformly great. The Nintendo DS appealed to me because I could just close the screen to put it to sleep instead of having to start over, but it too has infuriating menus.</p>
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		<title>Comment on A Layman’s Guide to Projection in Videogames by 40+ Fantastic Game Development Tutorials From Across the Web &#124; Gamedevtuts+</title>
		<link>http://www.significant-bits.com/a-laymans-guide-to-projection-in-videogames/comment-page-1#comment-5721</link>
		<dc:creator>40+ Fantastic Game Development Tutorials From Across the Web &#124; Gamedevtuts+</dc:creator>
		<pubDate>Thu, 20 Dec 2012 15:32:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=928#comment-5721</guid>
		<description><![CDATA[[...] Aside from explaining the cool effect, this post also highlights the importance of trial and error.A Layman&#8217;s Guide to Projection in Videogames I&#8217;ll quote from the author, Radek Koncewicz:Projection basically means taking a three [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Aside from explaining the cool effect, this post also highlights the importance of trial and error.A Layman&#8217;s Guide to Projection in Videogames I&#8217;ll quote from the author, Radek Koncewicz:Projection basically means taking a three [...]</p>
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