<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Co-op storylines.</title>
	<atom:link href="http://www.significant-bits.com/co-op-storylines/feed" rel="self" type="application/rss+xml" />
	<link>http://www.significant-bits.com/co-op-storylines</link>
	<description>On videogame design and such.</description>
	<lastBuildDate>Fri, 12 Mar 2010 04:21:53 -0500</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Narrative through commentaries. &#171; Significant Bits</title>
		<link>http://www.significant-bits.com/co-op-storylines/comment-page-1#comment-718</link>
		<dc:creator>Narrative through commentaries. &#171; Significant Bits</dc:creator>
		<pubDate>Mon, 28 Sep 2009 19:05:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1453#comment-718</guid>
		<description>[...] As I&#8217;ve stated before, I&#8217;m more a fan of the game telling a story rather than it becoming a storytelling tool for the player. Still, commentaries can be &#8212; and have been for a long time now &#8212; useful in more crafted experiences. Their obvious boon is that they serve as a reward and an acknowledgement of the player&#8217;s actions. Beyond that, they can also be used to point out gameplay elements and encourage the player to reflect on the story. [...]</description>
		<content:encoded><![CDATA[<p>[...] As I&#8217;ve stated before, I&#8217;m more a fan of the game telling a story rather than it becoming a storytelling tool for the player. Still, commentaries can be &#8212; and have been for a long time now &#8212; useful in more crafted experiences. Their obvious boon is that they serve as a reward and an acknowledgement of the player&#8217;s actions. Beyond that, they can also be used to point out gameplay elements and encourage the player to reflect on the story. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dan</title>
		<link>http://www.significant-bits.com/co-op-storylines/comment-page-1#comment-242</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Wed, 01 Jul 2009 02:58:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=1453#comment-242</guid>
		<description>You have some interesting points. Considering how gong-ho companies are about pushing co-op as their game&#039;s selling points, it&#039;d be nice if they evolved its implementation a little bit.</description>
		<content:encoded><![CDATA[<p>You have some interesting points. Considering how gong-ho companies are about pushing co-op as their game&#8217;s selling points, it&#8217;d be nice if they evolved its implementation a little bit.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
