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	<title>Comments on: A layman’s guide to projection in videogames.</title>
	<atom:link href="http://www.significant-bits.com/a-laymans-guide-to-projection-in-videogames/feed" rel="self" type="application/rss+xml" />
	<link>http://www.significant-bits.com/a-laymans-guide-to-projection-in-videogames</link>
	<description>On videogame design and such.</description>
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		<title>By: Brayden Sanchez</title>
		<link>http://www.significant-bits.com/a-laymans-guide-to-projection-in-videogames/comment-page-1#comment-1808</link>
		<dc:creator>Brayden Sanchez</dc:creator>
		<pubDate>Sat, 03 Jul 2010 20:04:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=928#comment-1808</guid>
		<description>i played the original SimCity in the 90&#039;s and until now i still play the latest version of SimCity.,-</description>
		<content:encoded><![CDATA[<p>i played the original SimCity in the 90&#8242;s and until now i still play the latest version of SimCity.,-</p>
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		<title>By: Blog stats. &#171; Significant Bits</title>
		<link>http://www.significant-bits.com/a-laymans-guide-to-projection-in-videogames/comment-page-1#comment-756</link>
		<dc:creator>Blog stats. &#171; Significant Bits</dc:creator>
		<pubDate>Fri, 30 Oct 2009 19:17:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=928#comment-756</guid>
		<description>[...] A layman’s guide to projection in videogames. (6, 772) [...]</description>
		<content:encoded><![CDATA[<p>[...] A layman’s guide to projection in videogames. (6, 772) [...]</p>
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		<title>By: untoldentertainment.com &#187; Project Your Project&#8217;s Projection</title>
		<link>http://www.significant-bits.com/a-laymans-guide-to-projection-in-videogames/comment-page-1#comment-691</link>
		<dc:creator>untoldentertainment.com &#187; Project Your Project&#8217;s Projection</dc:creator>
		<pubDate>Tue, 22 Sep 2009 14:09:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=928#comment-691</guid>
		<description>[...] 2009     // Video game design blog SIGNIFICANTBits has a very thorough, very top-notch article on projection in video games. They call it a &#8220;layman&#8217;s guide&#8221;, but it&#8217;s sort of like a layman&#8217;s [...]</description>
		<content:encoded><![CDATA[<p>[...] 2009     // Video game design blog SIGNIFICANTBits has a very thorough, very top-notch article on projection in video games. They call it a &#8220;layman&#8217;s guide&#8221;, but it&#8217;s sort of like a layman&#8217;s [...]</p>
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	<item>
		<title>By: Real-Time Rendering &#187; Blog Archive &#187; Clearing the Queue</title>
		<link>http://www.significant-bits.com/a-laymans-guide-to-projection-in-videogames/comment-page-1#comment-641</link>
		<dc:creator>Real-Time Rendering &#187; Blog Archive &#187; Clearing the Queue</dc:creator>
		<pubDate>Thu, 17 Sep 2009 17:36:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=928#comment-641</guid>
		<description>[...] a basic tutorial on different projection methods used in videogames, with lots of visual examples (add [...]</description>
		<content:encoded><![CDATA[<p>[...] a basic tutorial on different projection methods used in videogames, with lots of visual examples (add [...]</p>
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		<title>By: RPG Design: Choosing the right Graphical Projection &#124; H1DD3N.R350URC3</title>
		<link>http://www.significant-bits.com/a-laymans-guide-to-projection-in-videogames/comment-page-1#comment-361</link>
		<dc:creator>RPG Design: Choosing the right Graphical Projection &#124; H1DD3N.R350URC3</dc:creator>
		<pubDate>Tue, 11 Aug 2009 12:07:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=928#comment-361</guid>
		<description>[...] Reading: Significant Bits &#8211; A layman’s guide to projection in videogames AKPC_IDS += &quot;900,&quot;;    Tags: 3D, ActionScript, Flash, Game Design, Game Development, Isometric, [...]</description>
		<content:encoded><![CDATA[<p>[...] Reading: Significant Bits &#8211; A layman’s guide to projection in videogames AKPC_IDS += &quot;900,&quot;;    Tags: 3D, ActionScript, Flash, Game Design, Game Development, Isometric, [...]</p>
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		<title>By: Eric Haines</title>
		<link>http://www.significant-bits.com/a-laymans-guide-to-projection-in-videogames/comment-page-1#comment-104</link>
		<dc:creator>Eric Haines</dc:creator>
		<pubDate>Fri, 15 May 2009 13:27:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=928#comment-104</guid>
		<description>Fun article! One other game worth mentioning is the classic Zaxxon, from 1982, which took its name from (and was the first game to use) axonometric projection.</description>
		<content:encoded><![CDATA[<p>Fun article! One other game worth mentioning is the classic Zaxxon, from 1982, which took its name from (and was the first game to use) axonometric projection.</p>
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	<item>
		<title>By: Is Astral Projecting or Travel Really Possible? &#124; Literature Blog</title>
		<link>http://www.significant-bits.com/a-laymans-guide-to-projection-in-videogames/comment-page-1#comment-83</link>
		<dc:creator>Is Astral Projecting or Travel Really Possible? &#124; Literature Blog</dc:creator>
		<pubDate>Sat, 18 Apr 2009 09:01:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=928#comment-83</guid>
		<description>[...] A &amp;#108a&amp;#121man’s guide &amp;#116o projection in vi&amp;#100eogames. « Significant Bits [...]</description>
		<content:encoded><![CDATA[<p>[...] A &amp;#108a&amp;#121man’s guide &amp;#116o projection in vi&amp;#100eogames. « Significant Bits [...]</p>
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	<item>
		<title>By: The Management</title>
		<link>http://www.significant-bits.com/a-laymans-guide-to-projection-in-videogames/comment-page-1#comment-76</link>
		<dc:creator>The Management</dc:creator>
		<pubDate>Wed, 15 Apr 2009 02:52:57 +0000</pubDate>
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		<description>Thanks, glad you liked it.</description>
		<content:encoded><![CDATA[<p>Thanks, glad you liked it.</p>
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		<title>By: Ethan</title>
		<link>http://www.significant-bits.com/a-laymans-guide-to-projection-in-videogames/comment-page-1#comment-75</link>
		<dc:creator>Ethan</dc:creator>
		<pubDate>Wed, 15 Apr 2009 02:06:11 +0000</pubDate>
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		<description>An impressive article. Well written and informative. Thanks a bunch. I&#039;ll have to check out the rest of your blog now.</description>
		<content:encoded><![CDATA[<p>An impressive article. Well written and informative. Thanks a bunch. I&#8217;ll have to check out the rest of your blog now.</p>
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	<item>
		<title>By: The Management</title>
		<link>http://www.significant-bits.com/a-laymans-guide-to-projection-in-videogames/comment-page-1#comment-74</link>
		<dc:creator>The Management</dc:creator>
		<pubDate>Mon, 13 Apr 2009 16:31:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=928#comment-74</guid>
		<description>Oh, that&#039;s Phantasy Star IV on the Sega Genesis. It was the last entry in the main non-online, non-gaiden series, and pretty much the system&#039;s crowning JRPG.</description>
		<content:encoded><![CDATA[<p>Oh, that&#8217;s Phantasy Star IV on the Sega Genesis. It was the last entry in the main non-online, non-gaiden series, and pretty much the system&#8217;s crowning JRPG.</p>
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