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	<title>Comments on: A Layman’s Guide to Projection in Videogames</title>
	<atom:link href="http://www.significant-bits.com/a-laymans-guide-to-projection-in-videogames/feed" rel="self" type="application/rss+xml" />
	<link>http://www.significant-bits.com/a-laymans-guide-to-projection-in-videogames</link>
	<description>On videogame design and such.</description>
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		<title>By: oyun</title>
		<link>http://www.significant-bits.com/a-laymans-guide-to-projection-in-videogames/comment-page-1#comment-4508</link>
		<dc:creator>oyun</dc:creator>
		<pubDate>Tue, 22 Nov 2011 18:50:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=928#comment-4508</guid>
		<description>&lt;strong&gt;oyun...&lt;/strong&gt;

[...]A Layman’s Guide to Projection in Videogames &#171; Significant Bits[...]...</description>
		<content:encoded><![CDATA[<p><strong>oyun&#8230;</strong></p>
<p>[...]A Layman’s Guide to Projection in Videogames &laquo; Significant Bits[...]&#8230;</p>
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	<item>
		<title>By: e-like.ro</title>
		<link>http://www.significant-bits.com/a-laymans-guide-to-projection-in-videogames/comment-page-1#comment-4422</link>
		<dc:creator>e-like.ro</dc:creator>
		<pubDate>Sat, 05 Nov 2011 22:11:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=928#comment-4422</guid>
		<description>&lt;strong&gt;e-like.ro...&lt;/strong&gt;

[...]A Layman’s Guide to Projection in Videogames &#171; Significant Bits[...]...</description>
		<content:encoded><![CDATA[<p><strong>e-like.ro&#8230;</strong></p>
<p>[...]A Layman’s Guide to Projection in Videogames &laquo; Significant Bits[...]&#8230;</p>
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	<item>
		<title>By: Build an Isometric Map Editor With As3isolib &#124; Flash Video Traning Source</title>
		<link>http://www.significant-bits.com/a-laymans-guide-to-projection-in-videogames/comment-page-1#comment-4270</link>
		<dc:creator>Build an Isometric Map Editor With As3isolib &#124; Flash Video Traning Source</dc:creator>
		<pubDate>Fri, 02 Sep 2011 23:00:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=928#comment-4270</guid>
		<description>[...] (Editor&#8217;s note: a great guide to different types of perspective can be found here.) [...]</description>
		<content:encoded><![CDATA[<p>[...] (Editor&#8217;s note: a great guide to different types of perspective can be found here.) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hannah</title>
		<link>http://www.significant-bits.com/a-laymans-guide-to-projection-in-videogames/comment-page-1#comment-4149</link>
		<dc:creator>Hannah</dc:creator>
		<pubDate>Fri, 24 Jun 2011 15:25:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=928#comment-4149</guid>
		<description>Thanks, this article is very clear and informative!</description>
		<content:encoded><![CDATA[<p>Thanks, this article is very clear and informative!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jonathon @ video game tester</title>
		<link>http://www.significant-bits.com/a-laymans-guide-to-projection-in-videogames/comment-page-1#comment-3809</link>
		<dc:creator>jonathon @ video game tester</dc:creator>
		<pubDate>Sun, 30 Jan 2011 14:57:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=928#comment-3809</guid>
		<description>Thank you for the impressive post about video games and projection. Your post delivered a bunch of fascinating points that I have not considered. I am looking forward to reading more of your website in the future.</description>
		<content:encoded><![CDATA[<p>Thank you for the impressive post about video games and projection. Your post delivered a bunch of fascinating points that I have not considered. I am looking forward to reading more of your website in the future.</p>
]]></content:encoded>
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	<item>
		<title>By: Elizabeth King</title>
		<link>http://www.significant-bits.com/a-laymans-guide-to-projection-in-videogames/comment-page-1#comment-2350</link>
		<dc:creator>Elizabeth King</dc:creator>
		<pubDate>Tue, 28 Sep 2010 05:49:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=928#comment-2350</guid>
		<description>simcity is my all time favorite game, my dad even played that game &quot;;-</description>
		<content:encoded><![CDATA[<p>simcity is my all time favorite game, my dad even played that game &#8220;;-</p>
]]></content:encoded>
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	<item>
		<title>By: Brayden Sanchez</title>
		<link>http://www.significant-bits.com/a-laymans-guide-to-projection-in-videogames/comment-page-1#comment-1808</link>
		<dc:creator>Brayden Sanchez</dc:creator>
		<pubDate>Sat, 03 Jul 2010 20:04:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=928#comment-1808</guid>
		<description>i played the original SimCity in the 90&#039;s and until now i still play the latest version of SimCity.,-</description>
		<content:encoded><![CDATA[<p>i played the original SimCity in the 90&#8242;s and until now i still play the latest version of SimCity.,-</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Blog stats. &#171; Significant Bits</title>
		<link>http://www.significant-bits.com/a-laymans-guide-to-projection-in-videogames/comment-page-1#comment-756</link>
		<dc:creator>Blog stats. &#171; Significant Bits</dc:creator>
		<pubDate>Fri, 30 Oct 2009 19:17:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=928#comment-756</guid>
		<description>[...] A layman’s guide to projection in videogames. (6, 772) [...]</description>
		<content:encoded><![CDATA[<p>[...] A layman’s guide to projection in videogames. (6, 772) [...]</p>
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		<title>By: untoldentertainment.com &#187; Project Your Project&#8217;s Projection</title>
		<link>http://www.significant-bits.com/a-laymans-guide-to-projection-in-videogames/comment-page-1#comment-691</link>
		<dc:creator>untoldentertainment.com &#187; Project Your Project&#8217;s Projection</dc:creator>
		<pubDate>Tue, 22 Sep 2009 14:09:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=928#comment-691</guid>
		<description>[...] 2009     // Video game design blog SIGNIFICANTBits has a very thorough, very top-notch article on projection in video games. They call it a &#8220;layman&#8217;s guide&#8221;, but it&#8217;s sort of like a layman&#8217;s [...]</description>
		<content:encoded><![CDATA[<p>[...] 2009     // Video game design blog SIGNIFICANTBits has a very thorough, very top-notch article on projection in video games. They call it a &#8220;layman&#8217;s guide&#8221;, but it&#8217;s sort of like a layman&#8217;s [...]</p>
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	<item>
		<title>By: Real-Time Rendering &#187; Blog Archive &#187; Clearing the Queue</title>
		<link>http://www.significant-bits.com/a-laymans-guide-to-projection-in-videogames/comment-page-1#comment-641</link>
		<dc:creator>Real-Time Rendering &#187; Blog Archive &#187; Clearing the Queue</dc:creator>
		<pubDate>Thu, 17 Sep 2009 17:36:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=928#comment-641</guid>
		<description>[...] a basic tutorial on different projection methods used in videogames, with lots of visual examples (add [...]</description>
		<content:encoded><![CDATA[<p>[...] a basic tutorial on different projection methods used in videogames, with lots of visual examples (add [...]</p>
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