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	<title>Comments on: 9000 BC, Castle Defense Games and Touch Controls</title>
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	<link>http://www.significant-bits.com/9000-bc-castle-defense-games-and-touch-controls</link>
	<description>On videogame design and such.</description>
	<lastBuildDate>Thu, 09 Feb 2012 03:36:16 +0000</lastBuildDate>
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	<item>
		<title>By: PapiJump free game</title>
		<link>http://www.significant-bits.com/9000-bc-castle-defense-games-and-touch-controls/comment-page-1#comment-4346</link>
		<dc:creator>PapiJump free game</dc:creator>
		<pubDate>Wed, 05 Oct 2011 16:22:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=2012#comment-4346</guid>
		<description>&lt;strong&gt;PapiJump...&lt;/strong&gt;

[...]9000 BC, Castle Defense Games and Touch Controls &#171; Significant Bits[...]...</description>
		<content:encoded><![CDATA[<p><strong>PapiJump&#8230;</strong></p>
<p>[...]9000 BC, Castle Defense Games and Touch Controls &laquo; Significant Bits[...]&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: fun flash games</title>
		<link>http://www.significant-bits.com/9000-bc-castle-defense-games-and-touch-controls/comment-page-1#comment-4337</link>
		<dc:creator>fun flash games</dc:creator>
		<pubDate>Mon, 03 Oct 2011 13:16:30 +0000</pubDate>
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		<description>&lt;strong&gt;fun flash games...&lt;/strong&gt;

[...]9000 BC, Castle Defense Games and Touch Controls &#171; Significant Bits[...]...</description>
		<content:encoded><![CDATA[<p><strong>fun flash games&#8230;</strong></p>
<p>[...]9000 BC, Castle Defense Games and Touch Controls &laquo; Significant Bits[...]&#8230;</p>
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	<item>
		<title>By: The 9,000 BC Guy</title>
		<link>http://www.significant-bits.com/9000-bc-castle-defense-games-and-touch-controls/comment-page-1#comment-738</link>
		<dc:creator>The 9,000 BC Guy</dc:creator>
		<pubDate>Thu, 15 Oct 2009 21:58:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=2012#comment-738</guid>
		<description>I really don&#039;t mind criticism. Whatever gets the product improved, right? 
Anyways, thanks for the insight. Very helpful :)</description>
		<content:encoded><![CDATA[<p>I really don&#8217;t mind criticism. Whatever gets the product improved, right?<br />
Anyways, thanks for the insight. Very helpful :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Management</title>
		<link>http://www.significant-bits.com/9000-bc-castle-defense-games-and-touch-controls/comment-page-1#comment-737</link>
		<dc:creator>The Management</dc:creator>
		<pubDate>Thu, 15 Oct 2009 21:23:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=2012#comment-737</guid>
		<description>Heh, well, that sure is quite a long feature list. Then again I did take a bit of a shot at your game, so a little advertising can&#039;t hurt.

It also sounds like you&#039;ve addressed its biggest issue, but truth be told I don&#039;t have that much free time to replay titles. If I do, though, I&#039;ll let you know what I think.</description>
		<content:encoded><![CDATA[<p>Heh, well, that sure is quite a long feature list. Then again I did take a bit of a shot at your game, so a little advertising can&#8217;t hurt.</p>
<p>It also sounds like you&#8217;ve addressed its biggest issue, but truth be told I don&#8217;t have that much free time to replay titles. If I do, though, I&#8217;ll let you know what I think.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The 9,000 BC Guy</title>
		<link>http://www.significant-bits.com/9000-bc-castle-defense-games-and-touch-controls/comment-page-1#comment-736</link>
		<dc:creator>The 9,000 BC Guy</dc:creator>
		<pubDate>Wed, 14 Oct 2009 18:46:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=2012#comment-736</guid>
		<description>Hi,
Thanks for the great feedback! Getting insight from an experienced profession was really a good learning experience for me, since I have just gotten into game dev ;)
I am the developer of 9,000 BC. I also realized that slide to shoot was not that great of an idea since many users wanted a better way to shoot. The update is out with tap to shoot and some great new features. All the features were recommended by users :&gt;

It would be great if you try out the update and let me know how you feel about the game! (you have my email! ;)) 

Here is what&#039;s new
??? What&#039;s new? ???
*** Powerful monsters are now on your side! 
---&gt; The Red Eyed Monster
---&gt; The Ferocious Shark Head
---&gt; The Powerful Beast Man has 
---    arrived from the jungle and seas to aid 
---    you in your battles!

*** Tree of MAGIC ***
---&gt; You can buy Magical Fruits that give you 
---    the ability to Cast Spells. 
---&gt; Eat a Magical Fruit to cast spells on 
---    those evil monsters!

*** 3 Different types of SPELLS  ***
---&gt; Ancient Way of the Spear 
-------&gt; use this spell to get a huge magical 
--------  spear for a while and kill multiple  
--------  with one shot. Yeah, ONE shot.
---&gt; Short Term Mind Control 
-------&gt; use this spell to stun the monsters, 
--------  they will be SHOCKED and stay
--------  where they  are for a  short duration. 
--------  COOL!
---&gt; Mega-Tiny-ize 
--------  cast this spell to SHRINK the 
--------  monsters and make them weaker.

*** A lot of people wanted this 
---&gt; now you can Tap to Shoot the spear! 
----  Woohoo!

*** Full OpenFeint support with 
---- achievements,leader-boards and chat!

*** What&#039;s next? - MAPS!!!, more prehistoric 
---- beasts, and EVEN more...

*** This is not it. We are still working hard on 
---- the next  release. 

Thanks again for taking your time and writing this article, will surely help me become a better game designer!</description>
		<content:encoded><![CDATA[<p>Hi,<br />
Thanks for the great feedback! Getting insight from an experienced profession was really a good learning experience for me, since I have just gotten into game dev ;)<br />
I am the developer of 9,000 BC. I also realized that slide to shoot was not that great of an idea since many users wanted a better way to shoot. The update is out with tap to shoot and some great new features. All the features were recommended by users :&gt;</p>
<p>It would be great if you try out the update and let me know how you feel about the game! (you have my email! ;)) </p>
<p>Here is what&#8217;s new<br />
??? What&#8217;s new? ???<br />
*** Powerful monsters are now on your side!<br />
&#8212;&gt; The Red Eyed Monster<br />
&#8212;&gt; The Ferocious Shark Head<br />
&#8212;&gt; The Powerful Beast Man has<br />
&#8212;    arrived from the jungle and seas to aid<br />
&#8212;    you in your battles!</p>
<p>*** Tree of MAGIC ***<br />
&#8212;&gt; You can buy Magical Fruits that give you<br />
&#8212;    the ability to Cast Spells.<br />
&#8212;&gt; Eat a Magical Fruit to cast spells on<br />
&#8212;    those evil monsters!</p>
<p>*** 3 Different types of SPELLS  ***<br />
&#8212;&gt; Ancient Way of the Spear<br />
&#8212;&#8212;-&gt; use this spell to get a huge magical<br />
&#8212;&#8212;&#8211;  spear for a while and kill multiple<br />
&#8212;&#8212;&#8211;  with one shot. Yeah, ONE shot.<br />
&#8212;&gt; Short Term Mind Control<br />
&#8212;&#8212;-&gt; use this spell to stun the monsters,<br />
&#8212;&#8212;&#8211;  they will be SHOCKED and stay<br />
&#8212;&#8212;&#8211;  where they  are for a  short duration.<br />
&#8212;&#8212;&#8211;  COOL!<br />
&#8212;&gt; Mega-Tiny-ize<br />
&#8212;&#8212;&#8211;  cast this spell to SHRINK the<br />
&#8212;&#8212;&#8211;  monsters and make them weaker.</p>
<p>*** A lot of people wanted this<br />
&#8212;&gt; now you can Tap to Shoot the spear!<br />
&#8212;-  Woohoo!</p>
<p>*** Full OpenFeint support with<br />
&#8212;- achievements,leader-boards and chat!</p>
<p>*** What&#8217;s next? &#8211; MAPS!!!, more prehistoric<br />
&#8212;- beasts, and EVEN more&#8230;</p>
<p>*** This is not it. We are still working hard on<br />
&#8212;- the next  release. </p>
<p>Thanks again for taking your time and writing this article, will surely help me become a better game designer!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Management</title>
		<link>http://www.significant-bits.com/9000-bc-castle-defense-games-and-touch-controls/comment-page-1#comment-732</link>
		<dc:creator>The Management</dc:creator>
		<pubDate>Sat, 10 Oct 2009 20:45:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=2012#comment-732</guid>
		<description>That&#039;s true -- many developers initially had problems coming up with suitable solutions to mouse-hover events, i.e., displaying tooltips or highlighting objects under the cursor as stylus-based touch events simply initiated the interaction sequences. 

It&#039;s not as much an issue these days -- and different games approach this in different ways -- but DS RTS titles in particular have come a long way.</description>
		<content:encoded><![CDATA[<p>That&#8217;s true &#8212; many developers initially had problems coming up with suitable solutions to mouse-hover events, i.e., displaying tooltips or highlighting objects under the cursor as stylus-based touch events simply initiated the interaction sequences. </p>
<p>It&#8217;s not as much an issue these days &#8212; and different games approach this in different ways &#8212; but DS RTS titles in particular have come a long way.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PinkTowel</title>
		<link>http://www.significant-bits.com/9000-bc-castle-defense-games-and-touch-controls/comment-page-1#comment-731</link>
		<dc:creator>PinkTowel</dc:creator>
		<pubDate>Sat, 10 Oct 2009 20:39:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=2012#comment-731</guid>
		<description>good points, but i don&#039;t think the hands issue has subtracted that much from my enjoyment of these games. maybe it&#039;s just worse in 9000bc?

either way, it took developers a while to get used to the DS, so i expect iphone titles to have a similar evolution.</description>
		<content:encoded><![CDATA[<p>good points, but i don&#8217;t think the hands issue has subtracted that much from my enjoyment of these games. maybe it&#8217;s just worse in 9000bc?</p>
<p>either way, it took developers a while to get used to the DS, so i expect iphone titles to have a similar evolution.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dan</title>
		<link>http://www.significant-bits.com/9000-bc-castle-defense-games-and-touch-controls/comment-page-1#comment-730</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Sat, 10 Oct 2009 20:34:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.significant-bits.com/?p=2012#comment-730</guid>
		<description>Yeah, I noticed these games all over the app-store. They&#039;re fun little distractions, but I couldn&#039;t really get into em.</description>
		<content:encoded><![CDATA[<p>Yeah, I noticed these games all over the app-store. They&#8217;re fun little distractions, but I couldn&#8217;t really get into em.</p>
]]></content:encoded>
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