
A few days ago I bought 9000 BC on a lark. It looked colourful and vibrant, and I thought it was a great idea to style the game after cave paintings. It was also only $0.99, so I figured what the hell?
As it turns out, 9000 BC is yet another entry in a slew of iPhone “Castle Defense” titles. This subgenre of a subgenre is fairly simple in concept: the player’s avatar stands on one side of the screen while swarms of enemies make a bee-line for him/her/it from the other side. The avatar is immobile, but can launch various attacks at his foes, and every so often upgrades become available for purchase.
9000 BC uses this exact same formula with a few little twists (such as being able to throw dead bodies into a volcano as sacrificial offerings), but ultimately it’s not a very fun game. The reason for this is its interface.
Castle Defense games require the player to constantly interact with mobile objects that appear on virtually all parts of the screen. With a touch-based system, this means that the screen is often obscured by the player’s own hand. What makes this even worse in 9000 BC (at least for right-handed individuals) is that the main form of attack requires the player to touch his avatar — who stands on the left side of the screen — and slide his finger in the direction of an enemy. This effectively covers most of the screen, and, combined with the inherent lack of precision when aiming, makes for a hectic and unsatisfying experience.
Letting the player choose his side (or simply flipping to a vertical orientation so enemies come in from the top) would’ve helped, but it wouldn’t have solved the problem altogether. These types of games work fine as online Flash titles, but they’re not well suited to being directly ported to the iPhone.
Mouse-based controls offer pixel-perfect precision and hardly ever obscure anything due to small cursor sizes. Styluses aren’t quite as accurate, but they’re close, and only their thin shafts cover the screen. With pure touch-based interfaces, though, that fine level of precision is lost and the user’s hands often get in the way.
These are all fairly straight-forward points, but, curiously, they’re often ignored by iPhone developers. It’s still a young and evolving platform, though, so hopefully these types issues will become rarer in the future.









Hi, my name’s Radek Koncewicz, and I work as a videogame design consultant. I'm also the creative lead of 


#1 by Dan on October 10, 2009 - 3:34 pm
Yeah, I noticed these games all over the app-store. They’re fun little distractions, but I couldn’t really get into em.
#2 by PinkTowel on October 10, 2009 - 3:39 pm
good points, but i don’t think the hands issue has subtracted that much from my enjoyment of these games. maybe it’s just worse in 9000bc?
either way, it took developers a while to get used to the DS, so i expect iphone titles to have a similar evolution.
#3 by The Management on October 10, 2009 - 3:45 pm
That’s true — many developers initially had problems coming up with suitable solutions to mouse-hover events, i.e., displaying tooltips or highlighting objects under the cursor as stylus-based touch events simply initiated the interaction sequences.
It’s not as much an issue these days — and different games approach this in different ways — but DS RTS titles in particular have come a long way.
#4 by The 9,000 BC Guy on October 14, 2009 - 1:46 pm
Hi,
Thanks for the great feedback! Getting insight from an experienced profession was really a good learning experience for me, since I have just gotten into game dev ;)
I am the developer of 9,000 BC. I also realized that slide to shoot was not that great of an idea since many users wanted a better way to shoot. The update is out with tap to shoot and some great new features. All the features were recommended by users :>
It would be great if you try out the update and let me know how you feel about the game! (you have my email! ;))
Here is what’s new
??? What’s new? ???
*** Powerful monsters are now on your side!
—> The Red Eyed Monster
—> The Ferocious Shark Head
—> The Powerful Beast Man has
— arrived from the jungle and seas to aid
— you in your battles!
*** Tree of MAGIC ***
—> You can buy Magical Fruits that give you
— the ability to Cast Spells.
—> Eat a Magical Fruit to cast spells on
— those evil monsters!
*** 3 Different types of SPELLS ***
—> Ancient Way of the Spear
——-> use this spell to get a huge magical
——– spear for a while and kill multiple
——– with one shot. Yeah, ONE shot.
—> Short Term Mind Control
——-> use this spell to stun the monsters,
——– they will be SHOCKED and stay
——– where they are for a short duration.
——– COOL!
—> Mega-Tiny-ize
——– cast this spell to SHRINK the
——– monsters and make them weaker.
*** A lot of people wanted this
—> now you can Tap to Shoot the spear!
—- Woohoo!
*** Full OpenFeint support with
—- achievements,leader-boards and chat!
*** What’s next? – MAPS!!!, more prehistoric
—- beasts, and EVEN more…
*** This is not it. We are still working hard on
—- the next release.
Thanks again for taking your time and writing this article, will surely help me become a better game designer!
#5 by The Management on October 15, 2009 - 4:23 pm
Heh, well, that sure is quite a long feature list. Then again I did take a bit of a shot at your game, so a little advertising can’t hurt.
It also sounds like you’ve addressed its biggest issue, but truth be told I don’t have that much free time to replay titles. If I do, though, I’ll let you know what I think.
#6 by The 9,000 BC Guy on October 15, 2009 - 4:58 pm
I really don’t mind criticism. Whatever gets the product improved, right?
Anyways, thanks for the insight. Very helpful :)