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a videogame design blog
Year: 2011
The Witcher and Fisstech
The Thief’s Ring
The Irresistible
Why Resident Evil 5’s Co-Op Worked so Well
Super Mario Bros 3 Level Design Lessons, Part 3
L.A. Noire’s Interrogation System
The Unbroken Circle of Zerthimon
Super Mario Bros 3 Level Design Lessons, Part 2