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Significant Bits

a videogame design blog

Year: 2011

The Witcher and Fisstech

Published December 31, 2011April 24, 2019 in design
4 Comments

The Thief’s Ring

Published December 4, 2011April 24, 2019 in design
5 Comments

The Irresistible

Published November 5, 2011April 24, 2019 in design
11 Comments

Why Resident Evil 5’s Co-Op Worked so Well

Published July 31, 2011April 24, 2019 in design
6 Comments

Super Mario Bros 3 Level Design Lessons, Part 3

Published June 26, 2011April 24, 2019 in design
11 Comments

L.A. Noire’s Interrogation System

Published May 21, 2011August 22, 2019 in design
14 Comments

The Unbroken Circle of Zerthimon

Published April 3, 2011April 24, 2019 in narrative
10 Comments

Super Mario Bros 3 Level Design Lessons, Part 2

Published February 18, 2011April 24, 2019 in design
12 Comments

My name's Radek Koncewicz, and for over 20 years I've been working as a designer and a freelancer in the videogame industry. I think a lot about videogames, and sometimes even write those thoughts down, so I figured why not share 'em here?

If you'd like to get in touch, I can be reached at: