Archive for December, 2010

Super Mario Bros 3 Level Design Lessons, Part 1

smbasheader Super Mario Bros 3 Level Design Lessons, Part 1

I recently decided to play through the All-Stars version of SMB 3 without using any Warp Whistles.

smb3title Super Mario Bros 3 Level Design Lessons, Part 1

SMB 3's playful title screen has Mario & Luigi messing around with a bunch of enemies and powerups. The sequence is fun to watch, but it also serves as a great preview of numerous game mechanics.

I suspect that the majority of people who replay the game are familiar with the secret and use it to skip to the last world. This also means zooming past a plethora of well designed levels. It’s been my habit as well, but this time I resolved to experience SMB 3 in its entirety.

A lot of small, geometric stages later, here’s an overview of what I found to be the most notable points in the first world:

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