Archive for December, 2010
Super Mario Bros 3 Level Design Lessons, Part 1
Posted by The Management in design, games on December 30, 2010

I recently decided to play through the All-Stars version of SMB 3 without using any Warp Whistles.

SMB 3's playful title screen has Mario & Luigi messing around with a bunch of enemies and powerups. The sequence is fun to watch, but it also serves as a great preview of numerous game mechanics.
I suspect that the majority of people who replay the game are familiar with the secret and use it to skip to the last world. This also means zooming past a plethora of well designed levels. It’s been my habit as well, but this time I resolved to experience SMB 3 in its entirety.
A lot of small, geometric stages later, here’s an overview of what I found to be the most notable points in the first world:




