Archive for March, 2009

Super Street Fighter II Turbo: HD Remix Tips

Although I haven’t written much about fighting games, I’m a big fan of the genre. In fact, I’ve spent more time playing Street Fighter II (Special Championship Edition, to be exact) than any other video game. And, at least back in the day, I was pretty damn good at it.

thumb1280x1280 2329936333 1a100b45dd o Super Street Fighter II Turbo: HD Remix Tips

Fight!

The only “tournament” I ever entered was a small event at a local Blockbuster celebrating SFII coming to the Genesis. I won, and it only made me more obsessed about the game.

When HD Remix came out, I was a bit rusty and I had to put up with the Xbox 360′s horrible d-pad, but I quickly got the “Playing To Win” achievement for winning 100 ranked matches. My experience with the online competition was a bit surprising, though, as, generally speaking, it wasn’t that good. I’m not claiming to be the greatest SSFIIT: HD Remix player either — in all my matches, there were a couple of people I played that were genuinely better than me — but overall it was a little easier getting that achievement than I expected.

So, in the spirit of good competition, here are a couple of tips for the intermediate players out there:

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Speaking of RPGs…

I just checked out Sophie Houlden‘s The Linear RPG, and I have to admit that it’s pretty captivating.

thelinearrpg Speaking of RPGs...

On a path to...somewhere.

The basic premise of the game is that you are a pixelated stick figure walking along a flat path. The path is superimposed over text that scrolls up as you walk right, and down as you walk left. The text tells the story of the game, and, much like a typical RPG, it forces you to move forward to uncover new plot points and backwards to go over previous events.

As you walk down the path, the camera constantly twists around to give you a side-view of your character. Walking also simulates battles; every couple of steps your character will lose health and gain experience. When the experience bar fills up, it will reset with a new value for its goal, and the player’s maximum health will be increased. The path itself is also littered with nodes that serve as inns and restore the player’s health. The path always turns after a node, and the distances between the nodes (and the enemies that reign within) vary greatly.

This is a pretty accurate abstraction of the major aspects of console RPGs. But is it a nice, full game, or just a proof of concept?

Well, I personally really dig these outside-the-box takes on existing genre conventions, and although The Linear RPG is complete (as in it has a distinct beginning and ending), it’s not much more than a fun little experiment. The concept could be taken a step or two further, though, which is exactly what Marvelous Entertainment’s Yuusha 30 seems to be doing.

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Suikoden II Bits

sk2 082 Suikoden II Bits

The famous ambush on Luca Blight.

Suikoden II is the much improved sequel to Konami’s first PSX RPG. It’s a somewhat by-the-book game, but features various elements that make it stand out:

  • The mythos of Suikoden is loosely based on the Chinese novel Shui Hu Zhuan (Outlaws of the Marsh). It contains 108 recruitable characters, the majority of which can be used in battles. Some of these characters are forced on the player and employed in key roles in the story, but others are completely optional. Despite this large cast, the game is filled with lots of unique side-quests and story segments for all possible recruits.
  • The setting is geographically and historically connected to the first game, a rarity for console RPGs. Furthermore, various characters and locations from the original Suikoden play a major role in the sequel.
  • Suikoden II checks the player’s memory card to see if he has played and finished the original Suikoden, which can result in a secret character and a special ending.

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Retro Game Challenge is so Meta

rgs11 Retro Game Challenge is so Meta

Indeed.

I first heard about GameCenter CX in the now defunct 1up Show where, in episode 0711, Ray Barnholt expressed his fondness for the quirky program.

GameCenter CX is hosted by the comedian Shinya Arino and revolves around him — with the occasional help of his staff — playing through classic old videogames. It’s a simple concept, but one that apparently stuck a chord with the public. The show is into its tenth season in Japan, and there’s even been some attempts to bring it to the West as Retro Game Master. It also got its own videogame release, GameCenter CX: Arino’s Challenge, but, unlike the show, that one has been released on this side of the pond.

Retro Game Challenge is a Nintendo DS title with a somewhat cute but ridiculous premise: an evil version of Shinya Arino sends you back in time to play various 8-bit videogames with his younger and friendlier self. The catch here is that these games never existed.

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